Shamus: Case II

Moby ID: 14319

[ All ] [ Atari 8-bit ] [ Commodore 64 ]

Atari 8-bit screenshots

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Title screen
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Starting out in the maze
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A space invader drops junk on you
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The enemies above destroy the floor

Commodore 64 screenshots

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The Commodore 64 version was written by Joe Vierra.
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Beginning of the game gets you used to the movements. In some screens, the fire button makes you jump, as shown here. In others, it fires a slow, white projectile.
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In this room, you have to defeat a series of monsters coming out of the top. If you hit the bird (top righ of the screen) 3 times, it turns into a fireball and helps you destroy the other monsters.
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Snakes come down the tunnel at you like bullets.
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The space bar gives you a map of the dungeon that you have explored so far.
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