Navy Seals

Moby ID: 14387

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ ZX Spectrum ]

ZX Spectrum screenshots

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Load screen. A counter counts down the time remaining. At zero the screen changes
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Copyright for both game and film
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Game menu. Credits appear below the menu. "Coding by B.J.", "Graphics by Warren", "Graphics by Martin", "Music+FX by Matty"
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Re-defining action keys
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The game seems to be in chapters / levels
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Game start. There's bad guys above me, and I have no idea why that crate is red. Note there are 5 lives and there's a countdown timer for this level.
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The crates are not background prettiness, they are obstacles that must be overcome
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Climbing up to the next level is easy, staying alive once I got there wasn't
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It seems I shoot low, into the crate, whereas the bad guy shoots high - over the crate and into me. Another life gone.
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I climbed up and somehow got my 1st bad guy
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... I should have stayed there. Another life gone
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There's loads of bad guys. They are hard to hit. I'll be seeing this screen a lot.
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The red crate contains a gun. When this character dies the gun is lost. The crate does not come back, however there are others
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I put time bombs on all crates marked USA. This is automatic, I just need to walk over them
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Got him. Now I can get off this screen. Timing is everything
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Missed the jump. There's two bad guys up above me with another crate. Placed bomb on the crate on the lower level. Bad guys down here too
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