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Ancient Enemy

Moby ID: 144360

Windows screenshots

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The title screen
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There are three difficulty settings
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The game configuration options
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The start of the game. Each square on the map is a challenge with the large grey square at the end being the boss fight . Each section has progressively more steps
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The game starts with the mage waking up to an empty and twisted land
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The Awakening section is a tutorial section. Basic card play is very much like solitaire
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Combinations are important as they ramp up the mage's power
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A combination of seven cards gives the mage plus seventy power
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Scores are given after each hand. If the score is less than perfect the hand can be replayed
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Prior to most fights there is a bit more story
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We're about to fight. we have more health but they have a weapon
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In the lower left we have two actions. By playing cards with swords on we charge up our attack while the blue cards charge our defence
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We have charged our attack and it is ready to be used
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Combat is not one-sided
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Killed it. In battle our health has suffered but because we are playing the 'Relaxed' game it gets reset, other modes are not as forgiving
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The end of battle report
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Vanquished foes usually drop loot
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Here we face a tough foe. We are looking at their strengths and weaknesses and are customising the magic spells we want to take into battle
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Here we are customising our abilities. Purple ones need to be charged up while the blue ones are passive and are always active
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These are consumable items that we can use to make the battle easier
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When a level ends the power points accumulated can be spent on gear and spells
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The cards with chains on them must be used twice before they disappear. The gate is blocking cards and will only disappear when five sword cards have been used
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We have just used the Screaming Skull card, one of the purple cards at the bottom of the screen left of centre, it removes one card from the screen
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Our fire attack card is charged and ready to play
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