Android Two

aka: Android 2
Moby ID: 14656

[ All ] [ Amstrad CPC ] [ Commodore 64 ] [ ZX Spectrum ]

ZX Spectrum screenshots

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Loading screen
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Title screen
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Instructions
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What everything looks like
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Game start
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Moving down a path
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The perspective often leaves you partially covered
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Dead
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There are some dead ends to memorise
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A millitoid is in sight
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Game over
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Android 2 being vaporized (he's just kidding, Android 2 is being beamed to Enterprise)
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Android 2 destroying a Hoverdroid with a laser beam. (they have a strong bond between each other in fact)
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Pulverization of another Hoverdro... (no, no, no... this is Android's 2 head ejecting, a self-defence mechanism)
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Android 2 chasing a Millitoid (isn't this guy something? This is the local picnic spot, that thing that looks like a beam is in fact Android 2 saying food's getting cold, look at the red tables)
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Clone of Android 2 being vaporized on another scenario. (moderator's time for lunch)
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Last Millitoid of "The Maze of Death" being destroyed. (moderator in a hurry still with pieces of food in his mouth)
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Starting Level 2: The Paradox Zone. Like a mirrored effect, the scenario is composed only by this image.
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The difficult thing is to find the exit, since every piece of the scenario is the same.
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Transportation of Android 2 to the last scenario: The flatlands.
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Starting level 3: The Flatlands.
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The hunting has begun (the party has, look at the happy faces of everyone)
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Many indestructible bouncers, predictable but dangerous. (they're simply living their simple lives, you have to understand that...)
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One Millitoid left (can you smell the pure air? Taste it)
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It's difficult to corner the last Milllitoid. (he's very difficult to convince to come to the picnic)
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The Flatlands.
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A mine field alert. (just a call to the picnic... look how Android 2 is near the table waiting for the others to sit)
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The third shot on the head of the last Millitoid of Scenario 3. (it's the urinal)
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Finishing level 3.
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Transportation to level 1 (faster)
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