West of Dead

Moby ID: 146961

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Windows screenshots

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Title screen
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The main menu, which is updated based on the farthest chapter reached.
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Every run starts in the saloon.
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Two basic guns are provided at the start of every run.
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Light the lanterns to brighten up the place and stun enemies.
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In this location you can grow your abilities with an upgrade permanent for the run.
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Only two weapons can be carried at a time, so you need to compare and swap.
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The trader has something to offer if you can provide iron in return, a currency gathered by defeating enemies.
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A treasure chest in the second part of the game. In the back you can see a teleporter.
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An enemy throws a Molotov cocktail.
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After gathering the first rune you learn the persistent ability to use teleporters to move around the environment quickly.
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The witch takes care of the sin you collected as you spent it on items that persist across runs once unlocked.
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Options to spend sin.
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Dealing a lot of damage to a character.
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This Mine environment introduces deadly hazards you need to jump through.
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Using a healing potion.
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Collect memories and bring them to the witch to learn more about your past.
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First chapter complete
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Enemies await you in this room in the Farm environment. The confrontation won't start until you break down the door.
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After completing a chapter certain parts of the game change and new features are introduced, such as this character in the saloon.
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For an extra challenge you carry the burden of a ghost. You receive special items, but you are killed with a single hit until you have defeated a specific number of enemies.
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The Bayou environment
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Lighting up the swamps.
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These enemies in the Church area are good at using cover.
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Flashes of lightning in the Churchyard location
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This enemy launches a purple stream that causes damage over time when you come in contact with it.
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