Conflict 2500

aka: Conflict 2500: Simulation of Conflict in the 26th Century, Conflict-2500
Moby ID: 14767

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore PET/CBM ] [ FM-7 add ] [ PC-6001 add ] [ TRS-80 ]

Apple II screenshots

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Intro/Developer
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Intro/Publisher
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Title
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Instruction - Space Base
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Instruction - Planet Pulverizer
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Instruction - Hyper-Fighter
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Instruction - Annihilation Mine
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Instruction - Home Planet
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Instruction - Tatical
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Galactic Map
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Ship movement - Game start

Atari 8-bit screenshots

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Title
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Instruction - Space base
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Instruction - Planet Pulverizer
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Instruction - Hyper-Fighter
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Instruction - Annihilation Mine
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Instruction - Home Planet
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Instruction - Tactical
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Galactic Map
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Game start - Planet and Space base already under attack
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Ship movement
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Continued planet impacts
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Ship #0 attach Planet Pulverizer
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Lost Fighter #0
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Attacking another Planet Pulverizer
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Fighter #4 taking damage from attack
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Fighter #4 destroyed
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Fighter #2 destroyed
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Fighter #3 defending Base
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Fighter #3 is destroyed defending base
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End of game and analysis summary

Commodore PET/CBM screenshots

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Title
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Game start - setup options
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Instructions space base
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Planet pulverizer
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Hyper-Fighter
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Annihilation mine
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Tactical display view
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Galactic Map
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All ship status
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Planet under attack by Pulverizers
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Hyper-Fighter #1 under attack
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Hyper-Fighter #1 tactical view - enemy to right
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Firing at enemy Pulverizer
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Home planet under attack
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Game end/quit

TRS-80 screenshots

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Loader
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Splash
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Setup
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Instructions: Images Intro
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Instructions: Space Base
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Instructions: Planet Pulverizer
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Instructions: Hyper Fighter
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Instructions: Annihilation Mine
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Instructions: Home Planet
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Instructions: Tactical Display
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Game Starts
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Gameplay: Waiting for Command
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Game Over
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