Nukewar

aka: Kakusensō, Nuclear War
Moby ID: 14773

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore 64 ] [ Commodore PET/CBM ] [ FM-7 add ] [ North Star add ] [ PC-6001 add ] [ TRS-80 ] [ VIC-20 ]

Apple II screenshots

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Title screen
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The gameplay screen

Atari 8-bit screenshots

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Title screen
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The gameplay screen

Commodore 64 screenshots

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Title screen
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The gameplay screen

Commodore PET/CBM screenshots

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Game load
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Select opposing countries for battle
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Game start

TRS-80 screenshots

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Title
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Select your countries for battle
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Game start

VIC-20 screenshots

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Title screen
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Starting a new game
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You can build one base and also spy to reveal enemy city and base locations or you can build two bases.
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War is declared, ending the weapons build up phase of the game.
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The USA calls to negotiate.
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But there will be no negotiation. Missile destinations are prepared.
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Enemy ICBMs are inbound!
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Bombers and submarines will reach their destination after a random number of turns. Once they do, they can launch missiles and drop bombs.
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The map shows much nuclear devastation. The USA calls again to negotiate.
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The war is over.
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A minor victory. Was it worth the cost?
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Nuclear accidents can happen and destroy one country tile.
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If the cold war lasts until 1970 you can build anti-ballistic missile (ABM) bases. These shoot down incoming ICBMs and bombers before they destroy their targets.
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This time peace lasts until 1980, allowing for much larger weapons and defense build up.
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Ten ABMs are available to help stop incoming nukes.
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The damage is bad on both sides and a call goes out to negotiate.
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Cities destroyed and a tie declared. A strange game, perhaps the only winning move is not to play?
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