Guns of Fort Defiance

aka: The Guns of Fort Defiance
Moby ID: 14824

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore 64 ] [ Commodore PET/CBM ] [ TRS-80 ]

Apple II screenshots

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Title screen
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The situation
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Part of mission briefing (aka instructions)
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Gameplay; enemies marching toward the fort.
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Higher level, more enemies approach.
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I'm in trouble, the enemy is firing!
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On some skill levels, the enemy doesn't just blindly run in and attack but instead hides behind obstacles.
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I've won this round; try the next level?

Atari 8-bit screenshots

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Title screen
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Gameplay; here come enemy forces!
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Firing the cannon.
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Different skill levels present different types of enemies and challenges.
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Enemy forces getting closer.
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I stopped this attack; go on to next level?

Commodore 64 screenshots

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Title screen
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The situation so far...
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Briefing (aka game instructions)
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Gameplay; here comes the enemy!
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I won this round; go on to the next round?
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Firing the canon...
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In this tougher skill level, the enemy is hiding in the upper left

Commodore PET/CBM screenshots

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Title
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Briefing
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Continue instruction
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Finish briefing
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Game start round - attackers in distance top of screen
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Firing Shell
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Another round from gun
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Can't stop the advance - cannon hits litter the ground
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Fort overrun gunners run away!
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Another attack they are closing on the fort
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Fort breached
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Another round - Direct long range hit with sphere casing shot
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Break the line and they retreat!
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Stopped the attack at 480yds
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Long range Sphere Casing direct hit (asterisk)
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Second Sphere Casing shot scores another direct hit!
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Stopped the attack with 2 direct hits at 960yds
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Mobile cannon attack - incoming shells explode
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Take a direct hit on Fort Gun from attacker cannon
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Close to Fort - Fire a cannister close range shot
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Second cannister shot - Fort is almost overrun
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The attackers retreat at last second
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Stopped them at 80yds away!

TRS-80 screenshots

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Title
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Scenario
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Instructions
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Instructions continue
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First round - Game start
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Shell with F fuse and F elevation ready gun
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Fire!
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Good hits - stopped the attack at 240 yards
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Second round - different battle line and different ammo - rounds are falling short
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Firing away without much luck so far
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Starting to make progress but they are closing on the fort!
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One last close in Double Can shot for max damage point blank... Fire!
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Very close - Almost lost the fort and stopped them at 96 yards
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Ammo is Canon Balls with little impact
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Shot over 15 rounds and only hit a few enemy
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My gunners run away! We lost the fort!
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