Motos

aka: Arcade Archives: Motos
Moby ID: 14838

[ All ] [ Amstrad CPC ] [ Antstream add ] [ Arcade ] [ Commodore 64 ] [ Nintendo Switch add ] [ PlayStation 4 add ] [ Sharp X68000 add ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title
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Startup
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Round 1
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Knocked an opponent off the board
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Round 2
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1000 points for knocking the diamond off
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Fireballs appear and cause tiles to collapse if you take too long
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Round 3
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Power-up selection
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Round 4
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Round 5
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Round 6
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Jumping
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Jumping causes tiles to crack
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Round 7
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Round 8
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Round 9
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Game Over

Arcade screenshots

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Title Screen
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Knock the balls off the edge
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Ramming the balls
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Knocked one off
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Next level
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More to ram
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You fell off
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Another level

Commodore 64 screenshots

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Title
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Round 1
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Bumped an opponent off into space
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Round 2
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Oops...
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Throwing a gem off results in you getting 1000 points
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If you take too long to complete a round, a fireball will strike one of the tiles, causing them to collapse
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Round 3
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Selection Screen
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Round 4
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Round 5
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Jumping
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Round 6
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What big enemies they are

ZX Spectrum screenshots

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Loading screen
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Title screen, here you can select the number of players as well as either to play this in monochrome or multichrome
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Player 1 Round 1, looks just like the arcades
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Round 1 and for your interest this is it played in multichrome
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And this is the same level in monochrome, for the rest of these we'll be viewing this in multichrome
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Away with you...thing
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Round 2, diamonds can be shoved off for a 1000 points bonus
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Round 3, power parts can be collected for the first time
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There's more of them....things!
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I think it's trying to tell me to hurry up!
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Round 4, you can now use your power parts which increases your strength
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Jumps parts are now collectible
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Round 5 and jump parts can now be used, oh and despite being played in multichrome this level just happens to be monochrome...nope doesn't make sense to me either
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Up and AWAAAAAAY!
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Round 6 and the return of multichrome
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Round 7, featuring odd looking bugs
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Round 8 with more bugs
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A life has been lost
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Round 9 and the big guns await us
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And they are soon joined by some little friends, this doesn't look so good
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Well as they say - the bigger they are, the harder they fall!
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Round 10 and a chance to breathe as its much straightforward compared to the last one
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Round 11, these weird things are quite tricky without power parts
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Round 12, taking a chance on using a power part
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Round 13, I knew I should have held onto more of my power parts
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Just you and me now buster!
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Round 14, with no power parts and one life left, this almost certainly spells doom...
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...and in the end I reach my inevitable demise and it's game over!
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