Title screen
Catwoman is reborn and on the prowl.
The first enemies you encounter are three thugs milling about on the street corner.
A flashback to explain how Patience Philips became Catwoman.
You can climb up obstacles for a short distance.
Catwoman has a sixth sense and can detect danger.
You can run a long a wall for a short distance allowing you to reach those far away ledges.
Collect these blue gems to increase your score.
The end of level score tally up
You learn new moves between levels.
You can swing from pole to pole like a gymnast.
Inside the museum where Catwoman sensed trouble.
Test out your whip on these valuables.
The burglars are stealing the jewels.
Catwoman turns out the lights to get a better advantage.
After the alarm is raised armed security arrives.
Use the poles and platforms to escape from the museum.
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