Inertial Drift
Moby ID: 150400
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Windows credits (2020)
73 people (58 professional roles, 15 thanks) with 90 credits.
Inertial Drift |
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Project Lead | Michael O'Kane |
Lead Programmer | Michael O'Kane |
Lead Designer | Michael O'Kane |
Lead Writer and Scenario Designer | Michael O'Kane |
Lead Track Design | Michael O'Kane |
Car Handling Design | Michael O'Kane |
Art Lead | Tom Mathews |
Environment Art | Tom Mathews |
Vehicle Design and Models | Tom Mathews |
User Interface Design | Tom Mathews |
Game Feel and Effects | Tom Mathews |
Track Design | Tom Mathews |
Character Design and Artwork | Juanita O'Kane |
Inertial Drift [2] |
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Programming | Michael O'Kane, Richard Gillen |
Game Design | Michael O'Kane, Tom Mathews, Richard Gillen |
Vehicle & Environment Art | Tom Mathews |
Character Art | Juanita O'Kane |
Character Animation | Aimée Kirkham Priester (Taunt) |
Additional Art & Props | Courtney Sproule, Sorcha Mathews |
Narrative | Michael O'Kane |
Editing, Additional Writing and Consultation | Matthew Gibbs (Talespinners Ltd.) |
Music & SFX | Boom Clap Play, David Baxter, Kaidi Tatham, Conor Bradley |
Published by PQube Ltd. |
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CEO | David Pain |
Head of Publishing | Geraint Evans |
Group Operations Manager | Pawan Sheemar |
Production Coordinator | Laura Birchall |
Head of Public Relations | Dominik Graner |
Account Manager Digital Platforms | Paschalis Gkortsilas |
Sales Executive | Katie Bruce |
Country Manager France | Thierry Genre |
Brand Manager Asia | Anne-Lou Grosbois-Favreau |
Product & First Party Relations Manager | Gareth Bagg |
Brand Manager Indies | Jonny Lupton |
Lead Video Editor | Natalie Smith |
Video Editor | Sebastian Hayes |
Head of Development | Harrison Lewis |
Production Managers | Bryce Hsiao, Amaria Larchet |
Production Assistant | Daniel Stubbs |
Design Production Manager | Jack Franklin |
Head of Design and Development | Andrew Byatt |
Group Strategic Development Maager | Andy Pearson |
Community Assistant | Caleb Thompson |
Finance Assistant | Barbara Taylor |
Group Financial Controller | Lisa Revels |
Management Accountant | Temba Kendall |
Business Unit Manager - Hardware & Tech | Mark Cooper |
Financial Controller | Steven Smith |
Localisation |
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French Localisation | Aurélie Lafosse-Marin (Vega) |
Spanish Localisation | Juan Manuel Araújo Veiga |
Russian Localisation | Vladimir Dreval |
German Localisation | Stephan Freundorfer |
Japanese Localisation | Luis Garcia Navarro |
Quality Assurance |
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Quality Assurance | Ranbeer Hora (GodSpeed Games), Dinesh Rane (GodSpeed Games) |
Funding |
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Funding | Developed in Northern Ireland with funding from Northern Ireland Screen |
Inertial Drift Was Built Using |
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Unity | Unity Technologies |
Blender | Blender Foundation |
PUN | Photon |
Powered by Wwise | © 2005-2018* Audiokinetic Inc., All rights reserved |
Rewired | Guavaman Enterprises |
TextMesh Pro | Digital Native Studios |
Terrain Former | Jesse Stiller |
MicroSplat | Jason Booth |
BitStrap | BitCake Studio |
Mesh Deformer | Vadim Andriyanou |
Mega Wires | Chris West |
Special Thanks |
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Special Thanks | Billy Goat Entertainment, William Barr, Sonic Arts Research Centre - Queen's University Belfast, Northern Ireland Screen, Donal Phillips, Rory Clifford, Neil McKenna, Stephen Hey, Dolby Laboratories, Lori Solomon, Andy Vaughan, Dune Casu, Caoilfhionn Fox, Jon Michael Dickinson |
Xtra special thanks to | Our family and friends for their support throughout the development of this project |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Root Film, a group of 18 people
- Tears of Avia, a group of 18 people
- The Plane Effect, a group of 16 people
- Tormented Souls, a group of 16 people
- Super Bullet Break, a group of 16 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Neil McKenna on 56 other games
- Geraint Evans on 40 other games
- David Pain on 34 other games
- Bryce Hsiao on 34 other games
- Harrison Lewis on 33 other games
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Credits contributed by Sciere.