Urban Witch Story

Moby ID: 151629

Windows screenshots

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The game's starting screen. In this higher scale, AGI style graphics still allow quite a detailed view of human figures.
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Settings menu
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Exit menu
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The police was called to this address. John will discovered that the tenants are old friends of his; he too narrowly missed a fate like theirs...
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This fragment made me think how up-to-date this game is despite the plot being set in early 90s... :(
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A great aspect of this game are the rich character backstories. Here we have Morris Avery, from whom John once tried to steal a TV set...
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...and it were Morris and his wife who helped him sort his life out by not reporting him to the police in exchange for him helping them around the house.
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You can play with the radio a bit if you want to. However, an important mission begins here: Morris Avery's twin sons have disappeared.
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A bar with a journalist known to John and Al.
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The game has really nice character portraits - something missing from AGI games, but it's not "real AGI", it's a Windows game with AGI style graphics.
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The Santeria store - outside view...
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...and inside view. I really liked this screen.
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Surprisingly, John and Al don't really mention the (unjust) drug law, they rather treat the owner as a crook rather than someone dealing in legally suspicious wares.
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After some trouble, John and Al manage to interview a wounded police officer who might help them find "the Mexican with the scar".
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An abandoned lot next to the tracks. This blue looks so calming...
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The video cassette and electronics store.
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After some trouble, we manage to reach Frank Pellington, a paranormal publisher who befriended Morris Avery's teenage sons.
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The Avery twins became interested in researching obscure legends. Here the Santa Suerte story begins...
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There's also a museum next to the bookstore and despite the hurry, we can take a tour.
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Frank Pellington is a bit of a narcissist...
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A tour of the museum. Click both mouse buttons on everything, the stories are really interesting! Hats off to the developers for having collected them.
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This game mostly adheres to the EGA palette... but not always. Here we clearly have more shades of gray than the two available in EGA.
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Reaching the gangster Rico, for whom the Mexican with the scar works. These tattoos worked out really well in these low-res graphics.
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Time to make a quick escape...
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The map is very simple, but I nevertheless enjoy collecting map screenshots.
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The old warehouse
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Inside the warehouse - John and Al managed to get in through the skylight.
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The Mexican was really offering human hearts to Santa Suerte. The boys could have met the same fate if they weren't rescued...
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Interesting light effects for such a simple palette.
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The bloody altar of Santa Suerte.
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As in most EGA games, white people have bright red faces in this game. However, Santa Suerte is not quite alive...
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...so another non-EGA shade is used for her skin. I think that "bedsheet white" would have been enough, even Commander Keen was white as a sheet despite being alive. ;)
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After being run over, Santa Suerte's body was delivered to the morgue... and we are in for a surprise at the end...
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