🕹️ New release: Lunar Lander Beyond

Half-Life

aka: Bantiao Ming, HL, Hλlf-Life, Quiver
Moby ID: 155

Windows version

Possibly the most involving, intriguing, yet hardest FPS made....

The Good
Half-Life. Hundreds of publications and web-sites have praised it's gameplay and innovation. Thousands of people play the game and it's various incarnations. After purchasing Half-Life, I have one thing to say.

It has lived up to all expectations and then some.

The opening of the game feels like a movie. You are Gordon Freeman and you are a scientist at the Black Mesa Research Facility - Anomalous Materials Laboratory, a decommissioned military installation in Arizona. As you arrive to work, you ride the tram into the facility. A great aspect of this "typical" ride in is that it isn't a movie. It's all rendered in real-time using the game's engine. So you can walk around the tram, look up and down, and watch the credits go by. But the intro does something else. It immerses you into the role. You get a sense of vastness and complexity, just by looking at the size of the facility.

As you start your day at Black Mesa, you start to learn and piece together facts about what you do, and what type of research is conducted. In fact, there are area that you cannot gain access to until you get your Environmental Suit. So you need to go to your locker and suit up (like if you actually worked there) before exploring the game. I like the fact that you learn about what happened as you go through the game, similar to System Shock 1 and 2.

Half-Life runs using the Quake II engine. But trying to compare Quake and HL is like comparing Castle Wolfenstein and Wolf 3D. The basis of the engine is intact, but the guys at Valve have modified it so much that it's considered a completely new graphics engine. Running on a NVIDIA 3D card, the graphics are absolutely fabulous.
Cool electrical effects run rampant through the game, as creatures from another world materialize before your very eyes. And they seemingly appear at random as well, so if you walk into a room, always "check your six", because you never know if one will pop up behind you. Luckily, the electrical noise that is made is very distinct, so if you hear it, you can be sure that their is a creature around the corner.

Another nice graphical touch involves the numerous weapons you find while escaping from the Black Mesa Research Facility. Most FPS weapons are stationary in front of you. You are always holding them, ready to fire at any given moment. In HL, If you are holding a rifle, you'll occasionally move your hands, as if you are getting tired of holding the weapon (if this affects gameplay, I'm not sure. I haven't seen it have any drastic affects yet). It's nice to see this type of attention to detail in a FPS, especially considering the state they were in when HL released. Also, you need to reload your weapons. Take the shotgun, for example. The shotgun is a powerful weapon, but only holds 8 cartridges. So after firing 8, you'll need to reload. But you'll actually see your character loading the weapon. If you are in the middle of a firefight, then you are left defenseless. So reloading your weapon also becomes a tactical decision as well.

The controls are standard FPS layout, which can be modified as you wish. I personally feel that the initial layout is a bit clunky (but then again I feel ALL FPS shooter's initial layout is clunky) but remapping your keys is a breeze.

The sound is unreal. If you run across walkways, the metallic thumping sound is quite realistic. Yet, if you decide to crouch/walk over the same walkways, the sound is muffled, and sounds like you are making an effort to keep quiet (which is useful in some levels). Digital panning and echo effects make is sound like you are in a sterilized, cavernous research facility.

In addition to the Half-Life game that is present, they ability to switch to other single player games is easy. Instead of exiting the game and having to "program" the new levels in, it simply a matter of copying the files into the directory, and clicking "Activate". There are quite a few single player MODS out there that have a polished feel to them, so scout them out. PC Gamer's "They Hunger" and "U.S.S. Darkstar" are a couple to check out.

And then you have your online component. HL makes for an absolutely incredible online experience. From the start, HL was design for the average user to just make a few mouse clicks and then POOF you are online and actively playing. Be it Counterstrike, Team Fortress, DeathMatch Classic, Day of Defeat, or any of the countless mods that ordinary people have released (OK, not ordinary, but unbelievably talented people), there is something for everyone's taste in blowing up the bad guys. And hats off to Valve for making the source code open and available, allowing the people that play the games to play in the sandbox with the big boys. They have opened up what used to be a rather closed community, and have let regular artists, musicians, programmers and gameplayers in on all the fun

The Bad
Well this is only a personal gripe for me, and it pertains only to the single-player game. It's hard. Real hard. Even on easy, you need to use your quicksave key a lot. Now I'm not saying that it should have been easier, but for those who don't eat, sleep, and drink Quake/Unreal, it could have been easier. But I'm determined to finish the game without using cheat codes (I'm in LAMBDA CORE and it's using up all my available willpower to do so!)

The Bottom Line
Get it. If you love fast action online gaming, it WILL consume your free time. If you love a great single-player experience with plenty of ways to play, it WILL consume your free time. :)

But regardless if you have free time or not, Half-Life is a great addition to any gamer's library... You do have a library.... right? :)

by Chris Martin (1155) on October 12, 2001

Back to Reviews