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Killzone

Moby ID: 15915

PlayStation 2 credits (2004)

313 people (263 professional roles, 50 thanks) with 343 credits.

Guerrilla Games

Managing Director Hermen Hulst
Development Director Arjan Brussee
Production Management Martin Capel, Hans Tasma, Alastair Burns
Lead Designer Martin Capel
Game Design Roy Postma
Lead Programmer Michiel van der Leeuw
Programming Lennart Denninger, Jurgen Kluft, Tibor den Ouden, Klaas van der Molen
Additional Programming Arjan Brussee, Tommy Krul, Kasper J. Wessing, Tommy de Roos
Lead AI Programmer Remco Straatman
AI Programming Arjen Beij
Technology Jeffrey Exterkate, Guido De Haan, Jorrit Rouwé, Kasper J. Wessing, Frank Compagner
AI Technology Robert Morcus, William van der Sterren
Lead Artist Jan-Bart van Beek
Art Edwin Bakker - miscredit, Mariska Vos, Nasier Abdoel, Arjen Bokhoven, James Mason, Kjetil Nystuen, Floris Sprokkreeff, Richard Stitselaar
Visual Effects (uncredited) Edwin Bakker
Lighting Roderick van der Steen
Animation Gino Dammers, Nick Liburd, Manu Seynaeve
Additional Art Jeroen Brinkhuis, Marcos Domenech, Roland IJzermans, Tom Jones, Wiek Luijken, Guillermo Toston Bartolome, Rudy Massar, Steven Tjoe
Promotional Art Marcos Domenech
Lead Visual Artist Roy Postma
Visual Artists Jeroen Brinkhuis, Roland IJzermans
Interface Design Angie Smets
Level Design Stuart Billinghurst, Eric Boltjes, Steven Delrue, Jolyon Leonard, Cho-Yan Wong
Additional Level Design Iain G. Howe, Jonathan Phillips, Brian Roberts, Faried Verheul
Lead Tester Sebastian Downie
Testers Vincent Amse, Elte Hartland, Hugo van der Heiden, Anthony Schulteng, James Sumner, Justin Touw Ngie Tjouw
Administration Mari Gordon
Human Resources Ursi Daal
Cut Scene Script Writer Chris Denne
Additional Story Content Jan-Bart van Beek, Martin Capel, Joris de Man, Roy Postma
Editors Jan-Bart van Beek, Joris de Man
Cut Scene Leads Jonathan Kray, Wiek Luijken
Cut Scene Animation Lead Matt Ewbank
Cut Scene Production Desmond van den Berg, Nick Liburd, Miguel Angel Martinez Monje, Vincent van Soest, Espen Sogn
Additional Cut Scene Production Paulus Bannink, Eric Cochonneau, Michiel van Iperen, Sjoerd De Jong, Erik van der Pluym, Stefan Radermacher, Roderick van der Steen, Richard Stitselaar
Animatics Director Rogier Gerritsen
Animatics Editing Gabe & Gabe Productons
Animatics Actors Joshua Baumgarten, Jan-Bart van Beek, Daniel Beukers, Lotta de Beur, Derk van den Elzen, Michiel Fransen, Jennifer de Jong, Boris Klerkx, Joris de Man, Ursula Mirowska, Demis Veltman

Sony Computer Entertainment Europe

Producer Ben Duncan
Assistant Producer Elliott Martin
Executive Producer Peter Hawley
Vice President External Development Michael Denny
Executive Vice President Development Phil Harrison
Software Development Manager Kevin McSherry
Interal QA Manager David Parkinson
Internal QA Supervisor Jim McCabe
Additional Programming Tim Darby, Ramana Prakash
Product Manager Daniel Taylor
Software Marketing Manager Mark Hardy
PR Manager Stuart Turner
Special Thanks Barbara House, Kyle Shubel, Phil Harrison, Shawn Layden, Shiho Deruiter, Daniel Brooke, Joanne Richardson, Vicky Lord, Laura Owen, Andrew Hamilton, Matt O'Driscoll, Gareth Peddie, James Smith, Martin Alltimes, David Bowry, Greg Duddle, Alan Raistrick, Richard Lee, Adrian O'Grady, Jennie Kong, TBWA, Random Media, Playstation Dot Com, Dreamweave, Nixon, Octane, SCEE Operations, all the territory PR & Marketing teams for their enthusiasm support and dedication

Voice Casting & Recording - Side UK

Voice Casting Andy Emery
Voice Direction Jonathan Ashley
Additional Direction Jan-Bart van Beek, Joris de Man
Dialogue Recording Engineers Steve Parker, Ant Hales
Voice Actors Kal Webber (Captain Jan Templar), Jennifer Lawrence (Shadow Marshal Luger), Tom Clarke-Hill, Sean Pertwee (Colonel Gregor Hakah), Brian Cox (Scolar Visari), Steven Berkoff (General Lente), Ronny Cox (General Adams), Robert B. Sherman (General Vaughton)
Additional ISA Voices John Schwab, Kenny Andrews, Kerry Shale, Eric Meyers, Larissa Murray
Additional Helghast Voices Johnathan Keeble, Gary Martin
Models Nico van der Helm, Micky Hoogen, Nasier Abdoel (Sgt Rico Valasquez), Mitch Jansen, Réne Wielings, Time de Zwart, Joep van Egmond
Additional Model Remco Straatman, Gino Dammers, Roland IJzermans, Nati Zeidenstadt, Derk van den Elzen, Lotta de Beus, Harry Schouten
Game Intro Motion Capture by AudioMotion Ltd David Carter, Tim Doubleday, Brian Mitchell, Mick Morris, James Witt

Game Intro & Teaser Trailer Production - Axis Animation

Director Graham McKenna
Executive Producer Richard Scott
Producer Sam McCarthy
Tech Super Stuart Aitken
CG Artists Tom Bryant, Alan Watson, Steve Townrow, Karin Mattsson, Cath Brooks, Dana Dorian, Nuno Conceicao, Steffen Lewenhardt, Jon Beeston
Production Manager Tiff Maberley
Production Assistant Jamie Murray

Music & Sound FX

Music Composition and Orchestration Joris de Man
Score Copyist Henk van der Schalk
Sound Design Joris de Man, Nati Zeidenstadt
Additional Sound Editing Marijn Jongewaard
Music performed by The City of Prague Philharmonic Orchestra
Chorus Conducted by Adam Klemens
Concert Master Bohumel Kotmel
Recorded at Barrandov Studios - Smecky Soundstage - Prague July 2004
Recording Engineer Jan Holzner
Assisstant Engineer Michael Hradisky
Translator Stanislava Vomacova
Orchestral Contractor and Music Supervision James Fitzpatrick
Cut Scene Sound Effects Design & Pre Mix by Jungle Sound Itzik Cohen, Nitzan Danon, Shay Fahima, Nimrod Mor
Special Thanks Michiel Mol, Martin de Ronde, Daniel Beukers, Freekje Bots, David Bowry, Nigel Collier, Mark Davies, Nancy Gatehouse, Jennifer de Jong, Kato, Fulco, Charlie Knight, Sanne del Mol van Otterloo, Robin Putters, SN Systems

SCEA Santa Monica Studios

Producer Barbara House
Associate Producer Kyle Shubel
Director, Product Development Allan Becker
Vice President, Product Development Shuhei Yoshida
Technical Director Jon Steele

SCEA Online Technology Group

Director Glen Van Datta
Senior Project Manager Greg Becksted
Game Integration Lead Ramana Prakash
SCE-RT Engineers Mark Jacob, Ken Miyaki, Erika Kato, Trang Ho, Adam Harris, Steven Slover

SCEA 1st Party Quality Assurance

Director Michael Blackledge
Senior Manager Ritchard Markelz
Test Manager Michael Graham
Game Test Engineers Bob Staite, Michael Pulst
QA Analysts Gabe Datte, Brian Nolan, Shaun Penney
GTE Component Team Scott Nyce, Mathew J. Zauher
Analysts Joseph Schmedding, Ferdinand Macalos, Matt Bolger, Francis Cancio, Kirk Monje, Fred D. Fabian Jr., Jonathan Laughlin, Nathan Rees, Robby Cheverton, Clay Boslaviski, Joshua Kahelin, Robert Craddock, Jason Rush, David Evans, Jeremy Quirante, Daniel Hutchins, Jacob Cruz, Shawn Wooldridge, Jason Deleon, Mariusz Wiechec, Mosi Humphrey, Xou Fang, Albert Chang, Brian DelCarmen, Jesse Morgan, Seferino Gallardo, Dwight Gibson, Asher Engel, Alex Warren, Bryant Hunter, Jamie Khamsouk, Donald Carothers, Brian Geis, Arun Singh, David Boulom, Mark Juhao Chao, Samson Lui, Cody Myrick, Martin Crespo
Lab Technician Vince Loughney

Online Gaming Support & Tools Team

Manager Online Gaming Support & Tools Team Ken Kribs
Technology Manager Kevin Simmons
Client Simulation Administrator Chris Depuydt
Support Game Engineers Chris Cromwell, Michelangelo Gallina, Masa Ogasawara
Project Management Supervisor Eric Ippolito
Project Coordinator Jason C. Coker

SCEA Information Technology

Director Charles Connoy
Online Games Group Ron Andres, Richard Bennett, Chip Capelik, Madhukar Yedulapuram
IT Infrastructure Manager Tom Perrine
Network Engineering Manager Derrell Jenkins
Infrastructure Robert Clark, Chris Dudley, Andrew Lee, Sven Nielson
Network Operations Specialists Keith Hutchinson, Kristin Igaki, Arron Johnston, Jose Madrigal, Rudy Wiley

Sony Computer Entertainment America Marketing

Product Manager Mark Valledor
Director; Brand and Market Strategy, PlayStation Online Susan Nourai Panico
Director, Promotions Sharon Shapiro
Director, Public Relations Molly Smith
Public Relations Team Ron Eagle, Ryan Bowling, Paul Murphy
Director, Direct and Online Marketing Steve Williams
Director, Creative Services Ed DeMasi
Creative Services Manager Jack Siler
Creative Services Specialist TJ Consunji
Point of Purchase Manager Josh Bingham
Packaging and Manual Design Petrol Advertising
We would like to thank each individual at Sony Computer Entertainment America for their contributions support and dedication to the success of Killzone
Special recognition to the Executive Management team Kaz Hirai, Andrew House, Jack Tretton, Shuhei Yoshida, Riley R. Russell III, Steve Ross, Glenn Nash
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Collaborations

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Other Games

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Credits contributed by Corn Popper, Eric Boltjes, Sciere.