Red Alarm
Description official description
At the beginning of the 21st Century, a World War raged not stop for 70 devestating years. It wasn't until the creation of an advanced program called K.O.S (Killer Operating System) that the threat to the world was ended. The people rejoiced as the system eliminated the enemy and peace was restored. With a new government in place, the order was placed to destroy all weapons so as to protect the world from any future threat. KAOS, as it was later called, was also on the list of weapons to be destroyed.
Unknown to the people, KAOS had a plan of its own. It had become a sentient being of its own, and it had one goal ... to survive. Unleashing it's weapons on the undefended world, true chaos erupted.
It's up to you, in the last remaining fighter, to take to the sky and end the threat once and for all. This 3D fighter will have you flying through a host of evil and dangerous areas, where your only hope is to blast anything in sight.
Spellings
- ăŹăăă˘ăŠăźă - Japanese spelling
Screenshots
Promos
Credits (Virtual Boy version)
9 People
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Reviews
Critics
Average score: 68% (based on 12 ratings)
Players
Average score: 3.0 out of 5 (based on 8 ratings with 1 reviews)
Star Foxâs (literal) red-headed cousin.
The Good
The controls, while somewhat difficult to get down at first, are responsive and tight. The game makes good use of the controllerâs dual D-pads to give you an amazing amount of control over your ship.
The overall presentation of the game is nice as well and you can see that the designers put a lot of heart and effort into the levels, enemies and bosses (and they even threw in some nice Easter eggs as well). Throughout the game youâll find neat little touches here and there that add ambience and atmosphere to the game. For example; about halfway through the first level youâll fly over an open area with several large, human-esque robots parked in formation along with some spacecraft. As you move past these robots and spacecraft youâll see dozens of little stick-figure people trying to run away. Itâs not utterly breathtaking and doesnât add anything significant to the game, but it helps pull you in and youâll find neat little things like this throughout the game.
The Bad
While the wire-frame graphics are interesting and add a unique look/feel to the game they sometimes fall flat (no pun intended), making the game maddening at times. Some walls arenât rendered well so what looks like a door or opening turns out not to be a door or opening. If you get too many enemies on the screen at one time they can sometimes âblendâ into each other, making it hard to tell them apart and dodge their weapon fire. 95% of the time the graphics arenât a problem but that 5% of the time when they are a problem does bring the game down a little.
To go along with this the games draw distance is quite short, making some aspects of the game more frustrating than they should be. Boss fights are great examples of this problem. All boss fights take place in a large, open room and if you stick close to the boss you wonât have any problems; you will always be able to see it. Sticking close to bosses is one of the quickest ways to die in any game, so this isnât really feasible, but as soon as you move too far away the game canât render it and so youâre left with a large, black expanse. Iâve spent minutes during some boss fights just looking for it and time is crucial in Red Alarm because your ship has a finite amount of fuel; once you run out you lose a life.
The Bottom Line
A space action game in 3-D.
Virtual Boy · by LittleUrn of Arabia (8) · 2011
Trivia
Red Alarm started off as a tech demo for a Virtual Boy Star Fox title.
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Video review of the system (WARNING: Language)
The Angry Video Game Nerd, James Rolfe, reviews the Virtual Boy and most games, including Red Alarm.
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Contributors to this Entry
Game added by Kartanym.
Additional contributors: LepricahnsGold, Mark Ennis, Lain Crowley.
Game added December 17, 2004. Last modified April 13, 2023.