Moby ID: 163431
[ PlayStation 5
Close-up of Selene in the introduction sequence
Environments are wide, dark and ominous.
This gate is locked and requires a key.
This part of the environment reacts to Selene passing through.
An enemy dashes in.
You can host or join cycles of other players.
Targeting some enemies in the distance.
These spheres are used to teleport.
Fabricators are used to create new items.
Dodging an enemy attack.
You will often return to your spaceship, where every cycle starts.
An enemy guarding a container.
Scanning an item.
A parasite attached to Selene's arm
The game map for Overgrown Ruins
An attack up close
Watchful eyes are guarding some items that restore suit integrity.
The second biome has a desert theme.
Players can participate in daily challenges.
The Citadel is the third biome.
Fighting against a robot enemy.
The entrance to the Tower of Sisyphus, an optional endless mode
A floating ball that can launch a lot of projectiles in one go.
A story sequence using a first-person view in a hospital.
An enemy explodes.
Boss fight against Nemesis during the first phase
This weapon is based around creating electrical fields through pylons.
Exploring the fourth biome.
Hyperion releases a barrage of projectiles.
Ice is the main theme of the fifth biome: Fractured Wastes.
Using an electrified melee attack to destroy objects.
Selene found a new permanent ability that allows her to move in hazardous environments.
As only a single ranged weapon can be carried, choices have to be made.
The sixth and final biome is set underwater.
Are we missing some important screenshots?