Blind Alley

Moby ID: 16672

[ All ] [ Timex Sinclair 2068 add ] [ ZX Spectrum ]

ZX Spectrum screenshots

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This screen displays as the game loads. After the load is complete the player is prompted to decide whether the game is keyboard or Kempston controlled
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The game then displays the instructions.....
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.. and the action keys
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The start of a game. The player controls the blue machine and the bad guys control the red.
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The object is to trap the bad guys. Not as easy as it looks
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I made the high score table with a score of zero. I don't think the game was designed for someone as bad as me
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Level 1, set 1 - "Alleying".
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Level 1,set 2 - Complete.
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Level 2, intro - Four red arrows.
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Level 2, set 1 - Corralling two. Only safe space eastwards.
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Level 2, set 2 - Making use of my constitutional right to corralling myself.
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Level 3, intro - Six red arrows.
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Level 3, set 1 - Things are getting faster. Safe zones are the priority now, not cornering the other arrows.
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Level 3, set 2 - All trapped. Passing to level 4. I mean, if I decided not to go westwards or continue going upwards.
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Level 4, intro - Four red arrows introducing Two green arrows which are much more faster.
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Level 4 - Set 1.
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Level 4, set 2 - Theoretically I have enough space to win this level.
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Level 5, intro - Four green arrows + two red arrows.
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Level 5, set 1 - Very difficult managing because it's too fast.
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Level 5, set 2 - Potentially completing level.
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Level 6, intro - Six green arrows. Uh huh...
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Level 6, set 1 - No way, I drop the towel.
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