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Hero's Quest: So You Want to Be a Hero

aka: Hero's Quest I: So You Want To Be A Hero, Quest For Glory: So You Want To Be A Hero
Moby ID: 168

DOS version

The perfect meld of Sierra kitsch and roleplaying fantasy

The Good
"So you want to be a Hero" is Sierra (with co-creators Lorey and Corey Cole) at the top of their game. Within the valley of Spielburg you are given an impressive amount of freedom to wander, fight, chat, and quest; the lack of time limits and open structure make the game far more satisfying than, say, the linear Space Quest Series. The humor is fun, the characters delightful, and there's a certain "x-factor" at work which pushes it even further ahead of any competition.

The Bad
There are only two things in "So you want to be a Hero" to complain about, really more like one and a half. The first is that there are several important items/elements which can be missed and not retrieved. It's not fun to be on Day 20 and still wondering where "item x" is... The second is more personal. Some people simply don't like cheesy Sierra humor, and people who are turned off by bad jokes and smartaleck comments will be annoyed by parts of "So you want to be a Hero".

The Bottom Line
"So you want to be a Hero" is that rarest of games, one which doesn't need nostalgia to hold it up today. It's still one of the most enjoyable and perfect games ever made.

by Colin Rowsell (43) on May 15, 2002

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