🤔 What game had the working title "Quiver"? (answer)

A Pirate's Life Dizzy

Moby ID: 170626

Windows screenshots

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Dizzy right after being transported in time. This root will prove important in a very ironic way.
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After crossing a small cave (and unavoidably getting dirty - Daisy wouldn't like it!), Dizzy arrives at the port.
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Notice the life bar (under the word "Dizzy" in large red letters) - it is very interesting and different from most Dizzy games.
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Daisy's present was teleported together with Dizzy. Now he needs to open it anyway and use the scuba gear he bought for Daisy...
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The game has some interesting light effects when Dizzy wanders through the caves with a lantern.
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The mine cart ride is clearly inspired by "Fantastic Adventures of Dizzy", but more complex - unlike in the original game, it crosses a wider variety of terrain...
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...such as water, lava... This sequence is complex enough that it didn't work well on my antepenultimate (pre-previous) computer with Windows XP - lava bursts appeared as yellow rectangles.
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End of the mine cart ride.
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This section is clearly inspired by the "Monkey Island" series... ;)
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A totem pole in the natives' village . a coin is hidden in one of its segments.
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Press enter next to the coffins in the church crypt to read epitaphs. I love this idea, it reminds me of some classic adventure games.
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As usual, Dizzy can get... well, dizzy after falling and stumbling. This time the animation is more colourful.
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The governor's gardens are generally beautifully drawn.
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A gardener's shed next to the mansion.
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Sonner or later you will need to return from that part of the area with a boat. It is a bit of a simple minigame by itself, the river is somewhat maze-like.
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The nearest boat stop for the starting area is next to the woodworker's cabin.
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Inside the fort. Doesn't this sleepy soldier look like Dizzy's cousin Dozy?...
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A section of the underground caves - shining crystals allow recognising the paths easily.
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The governor's mansion from the front.
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A scary sequence - Dizzy has to die (note the changed appearance of the life bar), come back to life and pass through the underworld...
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...The admin of Dizzy.pl used to hack games and apply cheats such as immortality to simplify testing my walkthroughs...
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...and in case of this game, he just got stuck on this sequence. Despite the inconvenience, he was really fascinated by the solution...
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...he wrote to me: "The game actually kills Dizzy and only then proceeds to check why it happened!".
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Dizzy learns that he could have returned to present immediately by pulling the root... Now he needs to find a new one and use magic to make it hold. ;)
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