In Sound Mind

Moby ID: 172904

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Windows screenshots

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The main menu
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One of the in-game configuration screens<br>The game is played with a keyboard/mouse combination
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There are three difficulty settings
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After a short introductory clip showing the world outside being flooded we wake up in a dark basement. This is the Trash Room.
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Items that are in line-of-sight have a sort of eye symbol that can be seen in a dark room. When close enough to interact the centre of the eye becomes a dot as in this case when we find a note
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There's lots of this stuff around. Walking into it costs health points. In some places shooting the barrel will cause it to explode<br>Pretty though
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We start in the basement of 'The Building' which has three floors. We do get to turn on the lights but our torch remains important
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The flooded world outside viewed from the second floor (though it seems higher) showing the flooded world. Our first view outside has the game's title floating in the sky
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We cannot call anyone but some madman keeps calling us. At least we now know who we are and that we are in our office so whatever we take cannot be stealing
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At various points, usually after playing a cassette tape, we encounter a door like this. It is a portal which takes us to another game area
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Just exited a portal and we're home. There's something on the desk ahead but it's too far away to interact with
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Here we are listening to a tape we made earlier. It is a little worrying. The message progresses piece by piece on poles along the path
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There are pills to collect throughout the game, they increase stealth, health etc
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This is the end of a runny jumpy platformy section in which we hear another message. I didn't die when I failed to make a jump but I was playing on 'Easy'<br>Nice water effects
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The game has an autosave mechanism and it may be needed
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