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Enjoy your favorite Atari 2600 and 7800 games on one system, the Atari 2600+
Tavern Master
Moby ID: 175572
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Windows screenshots
Main menu
It isn't difficult to get a busy tavern like this
A friar and a mage at the same table?
The tavern can be given a custom name
Meals get unlocked with researched items, and repeated preparation can upgrade their quality
Staff can be promoted with experience, their wages can be changed and tasks prioritized
Organizing special events will invite a limited crowd, but their type helps research some special items
Food and beverage stock needs to be kept abundant at all times
Even in a fantasy setting, the concept of takeaway food is catching on (since patch 1.4)
Adventurers can be sent on quests to retrieve rare ingredients
On some nights, thieves will attempt to steal barrels, but hiring a guard will ward them off
For screenshot purposes, the player can control a mock visitor and deactivate the interface at any time (since patch 1.3)
One of the last takeaways for the day - after 22:00, no orders are accepted (since patch 1.4)
The worse the weather, the fewer the people willing to leave home and visit the tavern (since patch 1.4)
Fire hazards are a permanent threat. Notice how the "brave" adventurers ran away while the staff fights the blaze (since patch 1.1)
Events gradually require more and more seats, so building a new floor is mandatory after a while
The game introduces new mechanics even in later stages, and even then they are not inherently overwhelming
As night falls, reservations for the new hotel rooms fill up
Toilets, a mid/late-game unlock since patch 1.1, become a problem if there are too many guests waiting their turn
Hosting an executioners' meeting. Luckily, they're a calm crowd
Are we missing some important screenshots?
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