Tavern Master

Moby ID: 175572

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Windows screenshots

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Main menu
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It isn't difficult to get a busy tavern like this
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A friar and a mage at the same table?
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The tavern can be given a custom name
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Meals get unlocked with researched items, and repeated preparation can upgrade their quality
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Staff can be promoted with experience, their wages can be changed and tasks prioritized
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Organizing special events will invite a limited crowd, but their type helps research some special items
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Food and beverage stock needs to be kept abundant at all times
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Even in a fantasy setting, the concept of takeaway food is catching on (since patch 1.4)
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Adventurers can be sent on quests to retrieve rare ingredients
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On some nights, thieves will attempt to steal barrels, but hiring a guard will ward them off
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For screenshot purposes, the player can control a mock visitor and deactivate the interface at any time (since patch 1.3)
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One of the last takeaways for the day - after 22:00, no orders are accepted (since patch 1.4)
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The worse the weather, the fewer the people willing to leave home and visit the tavern (since patch 1.4)
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Fire hazards are a permanent threat. Notice how the "brave" adventurers ran away while the staff fights the blaze (since patch 1.1)
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Events gradually require more and more seats, so building a new floor is mandatory after a while
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The game introduces new mechanics even in later stages, and even then they are not inherently overwhelming
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As night falls, reservations for the new hotel rooms fill up
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Toilets, a mid/late-game unlock since patch 1.1, become a problem if there are too many guests waiting their turn
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Hosting an executioners' meeting. Luckily, they're a calm crowd
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