🕹️ New release: Lunar Lander Beyond

Beyond Castle Wolfenstein

aka: A sequel to Castle Wolfenstein, Beyond Castle Wolfenstein: "Stop the Fuehrer"
Moby ID: 1760

[ All ] [ Apple II ] [ Atari 8-bit ] [ Commodore 64 ] [ PC Booter ]

Apple II screenshots

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Title Screen
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Find cash (German "marks") and ID passes.
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Closets sometimes contain some useless art.
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You walk slower if you're wounded.
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Guards will sound the alarm if they see you or hear you shooting.
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Guards will ask to see your pass before they start shooting.
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You can hold up even the guys sitting at their desks!

Atari 8-bit screenshots

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Title Screen
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Game options selection
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Intro
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This time around you have a Nazi uniform so that the guards will never see you coming
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Starting Screen
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But how did you detect me? I have a spiffy Nazi uniform like you!

Commodore 64 screenshots

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Title
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Options
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Story Screen #1
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Story Screen #2
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The Beginning
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Yipes! A guard!
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Don't let the guard set off that alarm
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The hero points a gun at the henchman
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Caught by the guard
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Shot dead a guard
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You're gonna die anyway

PC Booter screenshots

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Title Screen -- Backward swastika?
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Halt!
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gameplay 2
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gameplay 3
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Main menu (CGA, RGB)
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Put 'em up, Fritzie! (CGA, RGB)
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Poor on ammo - this dead guy didn't have any. (CGA, RGB)
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Tallying my possessions after rummaging through a closet (CGA, RGB)
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The plot thickens! (CGA, RGB)
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Brandishing a dagger (CGA, RGB)
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The all-caps BOMB is ticking! (CGA, RGB)
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Going up? (CGA, RGB)
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Sneaking the BOMB through a room full of guards (CGA, RGB)
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Der Fuhrer, busy goose-stepping and HEILing (CGA, RGB)
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The end: we're out - run to the hills! (CGA, RGB)
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The 'hidden' title screen, for CGA with a composite monitor.
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In-game however, the RGB graphics data is used as-is (CGA, composite)
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Mission accomplished! (CGA, composite)
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