- Red Baron (1972 on Arcade)
- Red Baron (1981 on Arcade, 2010 on Windows, Xbox 360)
- Red Baron (2005 on Windows, PlayStation 2)
- Red Baron (2006 on Browser)
Description official descriptions
Red Baron puts you in the pilot's seat of actual World War I fighter aircraft. This game features 28 different aircraft from both the Allied and the German sides presented in actual 3D graphics. Start a career as a pilot and rise through the ranks to become the most feared ace in the skies, or participate in a variety of single missions including simple fighter sweeps, balloon-busting, zeppelin hunting, or take on an actual WWI ace in one-on-one combat. If you're good enough, you may even be able to take on the infamous Manfred von Richthofen, the Red Baron himself.
- Aircraft: Airco DH.2
- Aircraft: Albatros D.II
- Aircraft: Albatros D.III
- Aircraft: Albatros D.V
- Aircraft: Fokker D.VII
- Aircraft: Fokker Dr.I
- Aircraft: Fokker E.III
- Aircraft: Nieuport 17
- Aircraft: Pfalz D.III
- Aircraft: RAF S.E.5
- Aircraft: Sopwith Camel
- Aircraft: Sopwith Pup
- Aircraft: Sopwith Snipe
- Aircraft: Sopwith Triplane
- Aircraft: SPAD S.VII
- Aircraft: SPAD S.XIII
- Gameplay feature: Recordable replays
- Great War Planes series
- Red Baron games
- Sierra/Dynamix Red Baron series
Credits (DOS version)
40 People (34 developers, 6 thanks) · View all
|Directed and Designed by|
|Shell programmed by|
|Additional simulation programming and mission recorder by|
|Flight model programmed by|
|3D Graphic Artist|
|Casting and costuming by|
|Director of Image Production|
|Off-line maps by|
|16-color artwork by|
|Sound effects and music editing by|
|Music score by||
|[ full credits ]|
Average score: 74% (based on 15 ratings)
Average score: 3.8 out of 5 (based on 61 ratings with 5 reviews)
"Red Baron" is the best dogfighting game the PC has ever seen, bar none. The gameplay is smooth, fast, furious, and historically accurate. Air battles are incredibly exciting turning fights. Ten years later, Red Baron STILL beats most flight sims for sheer excitement and adrenaline. It's easy to play, easy to navigate, bug-free, avoids tedious aircraft management or "no-combat" flight and has a shallow learning curve.
There's nothing not to like. "Red Baron" is one of the ten best PC games of all time.
Be careful, though, not to get Red Baron II, a horrible product.
The Bottom Line
Terrific second-generation dogfighting simulation; a PC gaming classic.
DOS · by Rick Jones (96) · 2001
I'm a fight sim junkie, I try them all. Technically this one isn't the best; the physics are only so-so, there isn't a lot in the world other than the planes, and the missions are all canned. And being on a PC in '91 you get lousy graphics and sound too (compared to the Mac of the same era). Normally this would result in me trashing the game, but I can't, it's probably the best one I've ever flown.
That's because of the way the game draws you in. The campaign system is flawlessly executed and follows you through the war, offering promotions, movement to "expert" squadrons, even personal challenges from pilots on the other side. I had two of these, in one a French pilot challenged me and I won after having to hide out in some clouds for a while. In another I showed up and he brought his entire squad with him - but I was flying a Triplane so they didn't last long.
An example of the depth is the way your plane is handled. Once you've done well enough you are allowed to start requesting the newest models from the factories, and even get to paint them the way you like in an editor. I haven't seen that anywhere else.
As to the rest it's all "good enough". There's enough planes in the air at once, enough types of them, enough types of missions, enough AI, enough of a flight model etc. They did just enough to make the engine work, and when combined with the campaign system the whole thing just lit up.
I think the only real flaw was the rather poor "world" outside the planes. Basically there wasn't one. Dipping below 10000ft put you in this netherworld where nothing happened.
Perhaps more annoying is that the missions are completely hard-wired with absolutely no randomness at all. This gets distracting when you re-play them, which you will. Hellcats had this one beat.
Also the AI was good for it's day, but didn't show enough variance for different famous pilots. For instance in one mission the Red Baron (I was now a member of the flying circus) got killed by flying directly onto the nose gun of a British bomber. I was stunned so I tried it again,and the same thing happened. That's somewhat annoying considering that the Baron was famous for "hanging out" way above the fight and then coming down when planes attempted to leave combat. I suppose this isn't a trivial issue considering the machines of the day, but I did find it distracting.
The Bottom Line
If you get the chance, play this game.
DOS · by Maury Markowitz (266) · 2001
Darn, this is one of my all time favourites. Definitely the best flight sim game ever. I don't need no Freespace or Descent when I have RED BARON. It makes all the other flight sims look like horse dung. I keep seeing people rate it badly sometimes, though... bad people. lol. Maybe it's because not many people out there still enjoy good flight sims... that's all.
The Bottom Line
One of the greatest games of all time.
DOS · by Mr. Crap (3) · 2004
256 color version
Players who owned the 16-color version of the game were a couple of months later invited to send away to Dynamix with proof of purchase to obtain free diskettes containing the 256-color version.
The box came with maps and a very big manual with information about the Red Baron, WOI, photo's, aircraft specifications, the lot.
This 16 color version was made available as freeware to promote and make amends for the late release of Red Baron II.
Sierra's on-line community known as the ImagiNation Network (INN) featured, among many other games, a multiplayer version of Red Baron. The multiplayer version was popular and attracted quite a following until the network was unfortunately shutdown in 1996. The Red Baron community supported many squardons (some of which still exist today in other on-line flight simulators), inter-squadron wars, and a player-run "SkyWars Council."
- Computer Gaming World
- November 1991 (Issue #88) – Simulation of the Year
- May 1993 (Issue #106) - Introduced into the Hall of Fame
- November 1996 (15th anniverary issue) - #4 in the “150 Best Games of All Time” list
- GameStar (Germany)
- Issue 12/1999 - #92 in the "100 Most Important PC Games of the Nineties" ranking
Related Sites +
IGCD Internet Game Cars Database
Game page on IGCD, a database that tries to archive vehicles found in video games.
- MobyGames ID: 1766
- Wikipedia (en)
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Contributors to this Entry
Game added by Ghost.
Game added June 26th, 2000. Last modified September 21st, 2023.