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Freddy Pharkas: Frontier Pharmacist

aka: Freddy Pharkas, Apotheker im Wilden Westen, Freddy Pharkas, le Cow-Boy Pharmacien, Freddy Pharkas: Cowboy Apotheker, Freddy Pharkas: Cowboy Farmacéutico
Moby ID: 1785

DOS version

Novel adventure with flawed implementation

The Good
Freddy Pharkas, a classic Sierra adventure designed by Al Lowe and Josh Mandel, provides a pleasant departure from the usual settings of other adventure games. Freddy, a pharmacist and former gunslinger, must discover who is behind the rash of incidents driving the townspeople from western town of Coarsegold. The characters and locations in this game, while limited, are well fleshed out and entertaining. The VGA graphics are generally good and the sound is excellent. The story itself is entertaining and well written.

The Bad
The major downfall of Freddy Pharkas is the result of a number of timed puzzles within the game. About one third of the game consists of puzzles, that when not solved in an unspecified time limit, results in Freddy’s death. While this may add a sense of urgency to solving these puzzles, it also forces the player to reload many times in an effort to beat the clock. In some cases there is barely enough time to solve the puzzle when one knows what to do let alone when the player doesn’t. This leads to the player being forced to rush through the game and not experience the entertaining characters, locations, and situations that make this game shine.

The Bottom Line
Overall, Freddy Pharkas is an example of a potentially great game that did not live up to its potential. It weaves a tight, albeit short story in a novel setting with a number of entertaining situations. Unfortunately, the way the game was designed does not allow for the player to experience the small details that make the game shine. As a result, it is reduced to a mediocre adventure.

by pogalogen (9) on February 14, 2007

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