Freddy Pharkas: Frontier Pharmacist
Description official descriptions
Freddy Pharkas was one of the fastest guns in the American West of the 1880's. However, in one particular gunfight with an outlaw named Kenny, he was outgunned and had his ear shot off. This traumatic experience caused Freddy to give up his pistols and enroll in the school of pharmacology. Blocking out the memories of his past, Freddy arrives in the town of Coarsegold with the dream to own and run his own pharmacy. Working with the town's doctor, Freddy is able to fill prescriptions, mix concoctions and diagnose simple symptoms. Business among the townsfolk is brisk however, the good times are not to last as suddenly townsfolk are run out of town and businesses are being foreclosed and boarded up. Freddy must deal with the town's problems, and discover the larger plot, or risk having a fancy shop in an empty town and losing all his customers.
Freddy Pharkas: Frontier Pharmacist is a humorous point-and-click adventure game bearing many similarities to other Sierra titles in the same genre, in particular Leisure Suit Larry series. Players use the command bar at the top of the screen to choose a verb command that is combined with locations and objects visible to the player. Freddy can walk to new locations, look at particular objects, attempt to use objects, talk to people and enter his inventory to access items that have been picked up. Like other Sierra games, successful actions add to the player's score, judging the player on 1000 points.
- הטוב הרע והרוקח (The Good, the bad and the pharmacist) - Hebrew spelling
- 多情藥師酷牛仔 - Chinese spelling (traditional)
Credits (DOS version)
80 People (71 developers, 9 thanks) · View all
|Writing / Dialogue / Story|
|Graphics / Artwork|
|[ full credits ]|
Average score: 78% (based on 13 ratings)
Average score: 4.0 out of 5 (based on 67 ratings with 7 reviews)
This is a type of game that will make you laugh out loud. The humor in Freddy Pharkas starts with "The Ballad of Freddy Pharkas" and continues to the very end. Personally I think this is the best Sierra adventure game I have ever played. Who else but Al Lowe could make a story about a one eared frontier Pharmacist into such a fun and enjoyable game.
Some of the puzzles are a little...let's say obscure. I had the hint book, and I think this one puzzle (making a silver ear) was pretty much impossible with out it, although it did make some logical sense. Some puzzles are illogical, but they are doable because the humorous writing gives you clues if you listen very hard.
The Bottom Line
This game is by the creator of Leisure Suit Larry, Al Lowe. The game has the same type of humor although most of it isn't adult oriented. The story is good, but the jokes are even better. Western movies, pharmacists, even adventure games themselves ("Summoning up super human strenghth you take the 6 tons of baking soda and stuff them into your pocket.") are made fun of.
I only played the CD-ROM version of the game in both Windows and DOS. I advise playing the game in DOS. I had a lot of trouble geting it to work under Win3.1, and I couldn't get it to work in 98. The sound and music is also much better for the DOS version. The voice acting is quite good. The graphics are good for a Sierra Adventure game. It uses hand painted background which I think still look nice after all these years.
All in all this game is really a funny and fun adventure game. Even if you don't like the genre, it's always fun to watch over someones shoulder just to hear the next pun, one liner, etc. I wished they had made a sequal.
DOS · by Andrew Grasmeder (221) · 2000
This game seems to me to be a bit different in terms of setting for most Sierra games. The opening song lyrics with the bouncing ball are hilarious. The graphics are fairly well done, though sometimes they're really tiny and hard to see. There are some humorous moments in the game. Freddy strikes me as being the least likely person to be a hero, because he seems like such a geek--and it's nice to see a non-standard hero being the center of a game. The manual for the game is very well done, and is the most humorous part of the game or its packaging. It's also nice to see the puzzles involved some science background, like the baking soda puzzle. At the least, it felt like playing with a virtual chemistry set.
It's too short, for starters. After the introduction, the game itself is a bit of a letdown. I think it progresses too fast. The plot is predictable. You really don't get a feel for the other characters in the game, so the end chapter was neither a surprise nor very interesting. There is very little dialogue in the game itself. I remember the reason why I bought this game was because someone mentioned wandering around the town before opening the pharmacy for the first time was the greatest part. Unfortunately, this did not hold up. There are very few characters to talk to, to begin with! Almost all of these dialogues are repeating, for the most part, or somewhat uninteresting. Once the action starts, you have no choice but to complete the solution before time runs out. That doesn't give you much time to talk to characters during the game itself, meaning their characters are very underdeveloped. This game was pretty much full of timed puzzles after the first act. This, I find, is unusual for a Sierra game, where most of the time you have plenty of time to do things--unless it's part of the endgame, or really necessary to the plot. The fact that the graphics were so hard to see made things like the sword fight very hard to win. And, lastly, the sound effects were not that great, had appeared in previous games, and could be downright annoying, like the barking dog--or else were just flat-out inappropriate.
The Bottom Line
If you're a diehard Sierra fan, go ahead and play it. If not, be ready for a game that is not exactly their best. While I wouldn't say this is the worst game Sierra ever produced, I would say that it could have been more thought out and made more original. Instead, it seems as if it was made quickly and without much thought as to plot and graphics design.
DOS · by OceansDaughter (106) · 2002
Having been written by the experienced designers and acknowledged gods of humour, Al Lowe and Josh Mandel, Freddy Pharkas is guaranteed to keep you laughing. The plot -- told in episodes -- is amiably crazy, good storytelling and lots of hidden gags reward you for solved tasks. That is, if you don't give up halfway in the game, driven to insanity by the most confusing and probably worst puzzles in the history of Sierra adventure games. You need an example? How about this: To get a pie from the cafe's excentric cook, you've got to scare him away by dropping horse plop on the floor. Sounds logical to you? Then try figuring this out in the game!
It's nearly impossible to solve the game without a walkthrough. This is a pity, as the bad puzzles spoil a lot of the otherwise nice atmosphere of the game.
The Bottom Line
Funny, but not always fun to play. A solid Sierra adventure game, although it's not one of the all time favourites.
DOS · by -Chris (7767) · 2000
|Playing really old games||Shelly Dowdle||Sep 5th, 2014|
This game was first released on 3.5 disks but Sierra later offered a version on CD which featured voice acting and an improved soundtrack. Some of the bugs and continuity errors were also removed.
There was a demo version of Freddy Pharkas on a Sierra sampler CD. When you wanted to access a new area or use a special item, a little window would pop up and contain a FMV with Al Lowe that explained that if you want to use this, get the full version. If you continued trying to use the item, you would get hauled off to jail by a sheriff.
- During Act II the player comes into the possession of the church key that disappears from the inventory at the end of Act III. At the beginning of Act IV the key can be taken again awarding the player with another extra point. This way the player can complete the game with 1001 points. This bug was removed in the CD version of the game.
- In the Saloon, switch the music by talking to the piano player and ask "Zircon Jim's Theme". It's the
Leisure Suit Larrytheme.
- In Chester Field's store there is an ad signed by K. Graham of Daventry, announcing that he is not responsible to any debts incurred by Valanice, Alexander and Rosella. This a clear reference to
King's Questseries. Further investigation of the poster reveals that it ends with "c/o P. Patti" - refering to the Passionate Patti - Larry Laffer's true love from one of the installment of Leisure Suit Larryseries.
- In Chester Field's store there is a wanted poster of Al Lowe.
- In Act IV in the saloon the player can meet "Zircon" Jim Laffer - Larry's great-great-granduncle which is another reference to
Leisure Suit Larryseries.
- In Chester Field's store there is an ad written by Dr. Olympia Myklos - reference to the Dr. Olympia Myklos - one of the suspects in
Laura Bow 2: The Dagger of Amon Ra
- In Freddy Pharkas' pharmacy one of the items on the shelf is "Vester's Guaranteed Pumice Acne Treatment" -
Claus Vesteris the translator of the German version. The reference was added by developer Josh Mandel.
By using the Keypad keys with activated NumLock, you can play goofy noises found in the game. A lot of them are from puzzles in the game.
- Computer Gaming World
- November 1996 (15th anniversary issue) –#13 Funniest Computer Game
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Game added by ROFLBLAH.
Game added June 26th, 2000. Last modified September 18th, 2023.