Mr. Driller 2
$60.00 used, $174.98 new on eBay
Description official descriptions
You play the game as Susumu or Anna. Equipped with nothing but a pressurized suit and a drill, you need to contact the King of the Undergrounders. To do this, you will need to drill down several thousands of feet avoiding being crushed and remembering to pick up air tanks.This is a real-time puzzle game where you will be continually moving down or sideways in an effort to get to the bottom. As you dig, blocks will fall to fill in the spaces below. Like colored blocks will stick together (giving you time to rest), but will disappear if 4 or more blocks come together. This can cause chain reactions (very common in two-color levels) that become dangerous quickly.Three modes of play: Story, Time Attack, and Endless Driller. Story Mode uses the bare bones story from above. Time Attack gives you a set levels with a specific time limit. Endless Driller allows you to dig for as long as you can.
Credits (Arcade version)
37 People (31 developers, 6 thanks) · View all
|Art Direction & Design
|Sound & Music Composer
|Ending Theme "Holy Dream"
|[ full credits ]
Average score: 67% (based on 15 ratings)
Average score: 3.1 out of 5 (based on 4 ratings with 1 reviews)
Original idea of Mr. Driller - putting a character from Dig Dug series inside a Collapse board.
Punishing. Poor use of the already lacking speech synthesizer of the Game Boy Advance. Missions differ only by starting backdrop and the goal mark, Very cheesy storyline (though that may be unnecessary for this kind of game, but then again - omitting it entirely would've been better)
The Bottom Line
Collapse board, with occasional clusters of hard blocks. If a block falls, it may cling to first encountered block of same color. Most block types are destroyed in color groups if they share borders (but not corners). Blocks may also self-destruct upon forming a 4+ cluster dynamically (such as on player's actions or in a level with lots of hollows). Hard blocks take a lot of air and several hits to destroy, and only get destroyed one-by-one (unless a self-destructing cluster is formed). You can climb up one-block-tall walls, such as to get to an Air capsule. Air limits your time, and adds a sense of urgency to gameplay. One hit from a block, or running out of air, makes you lose one life. Every 500 ft, a green wall is present (grey in one Flash version), and in mission mode breaking such a wall on certain depth is the win condition.
Game Boy Advance · by George Constantinoff (25) · 2013
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Narf!.
Game added June 2, 2005. Last modified February 22, 2023.