Dune: Spice Wars

Moby ID: 183482

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Windows screenshots

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[Early Access] Main menu
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[Early Access] An ornithopter scouting an area
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[Early Access] Geography is varied, with even large phenomena playing a role in economy and unit traversal
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[Early Access] Espionage menu, from which players can spy on each other, elements of Arrakis and the Imperium, and conduct counterintelligence
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[Early Access] Points of interest have two resolutions, each bringing different bonuses to the player who fulfils them
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[Early Access] Voting for resolutions in the Landsraad Council
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[Early Access] Meeting the leader of the Smugglers
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[Early Access] Traversing the desert at night
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[Early Access] Harkonnen army attempting to conquer a village
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[Early Access] Sandworms can devour units and harvesters in lowlands
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[Early Access] Constructing buildings in a village
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[Early Access] Harkonnen HQ surrounded by Landsraad Guard
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[Early Access] Upgrading the HQ brings a lot of bonuses, especially if districts have more than one building of the same type
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[Early Access] Victory screen
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[Full release] Main menu
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[Full release] Game mode selection
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[Full release] Conquering a neutral village
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[Full release] Zooming out far enough will switch to a top-down view of the map
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[Full release] Research unlocks new units, bonuses and reduces prices
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[Full release] Offering trade to the Fremen
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[Full release] Receiving a trade offer from the Atreides
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[Full release] Unit upgrades available in the Armory
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[Full release] A wormsign shows that a harvester is in need of an urgent relocation
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[Full release] Alas, it was too late.
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[Full release] Each faction has different bonuses when reaching Hegemony point milestones
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[Full release] Each agent has a small specialty
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[Full release] Some units make use of the time of day
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[Full release] Sandstorms move frequently but slowly, and disable harvesting and automated defenses
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