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Discworld

aka: DiscWorld, Discworld: The Trouble With Dragons, Ohlam Ha disc, Terry Pratchett's Discworld, Terry Pratchett's Mundodisco
Moby ID: 184

DOS version

Disc-appointing

The Good
What I liked most about this game was the graphical representation of Terry Pratchett's Discworld. Having been a fan of the novels, I enjoyed visiting Unseen University, quibbling with CMOD, and calling the librarian a monkey.

I thought Idle did a great job voicing Rincewind, although the game lacked the dry wit and timing of Python. Also the controls were very good and the game was stable. And um... well it's a game, isn't it? yup.

The Bad
When Discworld is funny, it is very funny. When it isn't, it's grating. Some of the puzzles are illogical in a Discworldian way. Some are just nonsensical for the sake of being nonsensical. As the game progressed, I became further and further indebted to a walkthrough. This was not because the game increased in difficulty, but rather obscurity.

There were also specific gameplay issues that were annoying. Characters (sprites) would flicker and disappear, sound would drop in and out, dialogue would be repeated- shown in subtitles and then spoken- or shown only in subtitles such as the ever illuminating "--------?".

Finally, Eric Idle has a distinctive voice. Apparently additional dialogue was needed and Idle wasn't available so sometimes Rincewind's voice changes drastically.

The Bottom Line
Discworld follows the Campbellian hero quest of Rincewind the Wizard (voiced by Eric Idle) as he attempts to defeat (or at least circumvent) a dragon. The town of Ankh-Morpork is the setting for this quest and Rincewind must explore many colorful locations in his attempt to avoid Death (who seems rather lonely).

by Terrence Bosky (5397) on October 23, 2001

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