Starlancer

Moby ID: 1842

Windows version

Fair game, at best...

The Good
I loved the fact that Digital Anvil tried to capture a lot of Wing Commander's magic on this game. The pre-briefing interface lends a lot to Origin's "Commander" series, and there's a lot of information to go through as well (constantly evolving news, squad information, pilot information, kill board). It seems the team spend some time trying to make this game complex.

The Bad
Complex does not mean deep. And depth is exactly what this game lacks. The storyline and the mission are so generic you cannot get involved in it. Your character is also a nameless guy, and your able to create a callsign and choose from male or female, but it's about as far as you can go. They went for pre-rendered sequences to display characters, which adds a lot to the generic feel of it all. Controls are not that good, and there is so much different functions that you get lost in them. Again, complex isn't a good thing every time. The same Digital Anvil came up with the relatively complex game Freelancer, with ridiculously simple controls that worked great. At least they learned their lesson. Graphics aren't so hot, and neither is the sound. Voice-acting is awful, by the way, with faked (terribly) foreign accents (german and russian are bad, but the japanese is offensive).

The Bottom Line
Unless you must possess everything that Chris Roberts designs, stay away from this game. Pick up an old copy of Wing Commander 3 and you'll be better off.

by tbuteler (3021) on July 29, 2003

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