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Super Seymour Saves the Planet

aka: Super Seymour Saves the World


In the sequel to Seymour Goes to Hollywood, Seymour takes on his first movie role - as an eco-friendly superhero. With game design showing some obvious influence from Bomb Jack, Seymour jumps around a series of single screen areas collecting barrels of toxic waste. One barrel at a time is highlighted and is worth more points than the others, but will explode after a short countdown. Seymour is plagued by mutants which fly and bounce around the screen. Some must be jumped on from above, some must be hit from below.

Groups +


Credits (Amstrad CPC version)

8 People

Game Design by
  • Big Red
Spectrum and Amstrad by
Wardrobe by
Scenery by
Special Effects by
Musical Score by
Directed by
Refreshments by
  • Bernadette


Related Games

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Released 1992 on Commodore 64, ZX Spectrum, Amstrad CPC
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Superstar Seymour
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Wild West Seymour
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Sergeant Seymour: Robot Cop
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Super Ninja Boy
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Super Tennis
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Spacewrecked: 14 Billion Light Years From Earth
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Identifiers +

  • MobyGames ID: 18975


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Contributors to this Entry

Game added by voidoid.

Antstream added by firefang9212. Amiga, Atari ST, ZX Spectrum, Amstrad CPC added by Martin Smith.

Additional contributors: Martin Smith.

Last modified February 22nd, 2023.