Prince of Persia

aka: Jordan Mechner's Prince of Persia, Pers Prensi, PoP, Prince de Perse, Prince of Persia Retro
Moby ID: 196

[ All ] [ Amiga ] [ Amstrad CPC ] [ Apple II ] [ Atari ST ] [ DOS ] [ FM Towns ] [ Game Boy ] [ Game Boy Color ] [ Game Gear ] [ Genesis ] [ iPad add ] [ iPhone ] [ Macintosh ] [ NES ] [ Nintendo 3DS add ] [ PC-98 ] [ SAM Coupé ] [ SEGA CD ] [ SEGA Master System ] [ Sharp X68000 ] [ SNES ] [ TurboGrafx CD ] [ Wii add ]

Amiga screenshots

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Title screen
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Introduction
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Starting position
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Climbing
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Fighting a guard
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Got killed...

Amstrad CPC screenshots

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Title screen
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Title screen (French version)
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Opening story
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Intro
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First level

Apple II screenshots

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Title screen
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Intro (1)
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Intro (2)
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Intro (3)
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Game start
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Find a sword.
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Swordfight
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Door to the next level
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Level 2 - Start of level.
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Level 2 - Sword fighting with a guard.
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Level 2 - Drinking an elixar to restore health.
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Level 2 - Climbing up a ledge.
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Level 2 - Got killed by a guard.
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Level 3 - Start of level.
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Level 3 - Climbing up!
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Level 3 - Avoid the trap!
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Cutscene - The princess watches the hour glass slowly run out...
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Level 4 - Into the palace.
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Level 4 - Running
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Level 4 - The guards are tougher to beat in the higher levels.

Atari ST screenshots

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First level
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Title screen.
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Find your beloved woman within a hour or everything will be lost.
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Starting point.
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Killed by deadly spikes.
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Sword is your main weapon against all enemies. You must find it quickly.
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First fight.
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Door to the next level.
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Level two.
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Red drinks will restore your health.

DOS screenshots

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Title Screen
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The Story...
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A Fight in the Dungeons
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Watch out for the Snappers
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The Search for your mirror image
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Must jump before the door closes
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An immortal warrior! What to do now?
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In level 4 the backgrounds change
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A mirror blocking the way
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The infamous fat guard in level 6
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Found the sword!
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Should I take the blue one or the red one?
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Ouch!!
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We only wanted an ear piercing.
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Hey, That bottle is mine!
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Killed by a guard...
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Cutscene - The princess watches the hourglass slowly run out...
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Level 4 - Out of the dungeon and into the palace.
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Title Screen (EGA)
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Thrown in the dungeon (EGA)
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Title Screen (CGA)
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Thrown in the dungeon (CGA)
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Enter the second level
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Spikes!
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Crash & Dead
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Dead again
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Title screen (Hercules)
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The princess awaits our return... (Hercules)
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Starting our quest (Hercules)
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Travelling left from our starting location... (Hercules)
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...we find an essential item for our adventure, a sword (Hercules)
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At the start of the game there are three story screens. The first says that Jaffar rules in the sultans absence, then there's a short cut scene followed by this screen

FM Towns screenshots

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Title screen
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Intro
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Main menu
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I hate time limits...
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Great... get a sword next time, big dope
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Get used to seeing this...

Game Boy screenshots

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Title Screen
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The Story
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1 Hour
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Level 1
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You must open the gates.
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Found the sword!
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Encounter with Guard
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Level 1 Exit
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Shiny
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My soul
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Level 10
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Jaffar

Game Boy Color screenshots

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Title Screen
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Language selection.
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Italiano. It's Bellissima and not bellisima, I guess.
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Opening Story
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First level
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Found the sword. Easy.
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The first battle. Easy again.
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Level 4. Feeling thirsty.
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Nops... Arm&Sword are not long enough.
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Level 6. Long (suicidal) jump.
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This is... nostalgic.
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Sucker...
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Level 10.
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The scenario is not epic... I'm disappointed.
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This is not a spoiler. It's just LOVE.

Game Gear screenshots

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Title screen
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Options screen
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Running

Genesis screenshots

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Title
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Intro
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Evil plans
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I doubt women are allowed to wear such clothes in Persia...
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Jaffar with his indiscreet proposal toward the princess
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You are thrown into a dungeon
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The outfit of the hero is quite different from the one in DOS version
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Can't we talk it over?
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The door leads to the next level
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One of the many ways to die in this game
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Some grog won't do damage... or was it just a healing potion?

Macintosh screenshots

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Main Screen
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You have the sword !
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Hang on, princess...
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Oh no, it's tragic !
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Fat but quickly
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Give me your hand, bros !
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Sweet dreams...
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Intro - Jaffar appears (black & white)
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Starting position (black & white)
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Facing the first guard (black & white)

NES screenshots

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Title Screen
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Title Screen #2
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Cimbing a wall
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Skewered
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About to be stabbed
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Jumping a pit of spikes
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Long jump
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Splat!
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Escape the level after finally opening the exit door
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Do battle with a green guard
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The first battle with a skeleton
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Negotiating the chomper trap
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Escape the dungeon and battle through the main castle
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Exiting a level in the main castle
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A pivotal part of Prince of Persia where you crash through a mirror and release a malevolent reflection
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Dealing with 2 chompers whilst your reflection steals your potion
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Battling against the backdrop of a starry night
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Our hero finds himself back in the dungeon; in this segment, he drinks a potion which makes him float gently down during a fall that would normally kill him
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The mouse on the far ledge helps out by pressing the switch stone
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This may look like the dungeon, but it actually has windows

PC-98 screenshots

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Title screen
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Main menu
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PC-98 version introduced the Prince's turban & vest look which became the basis for most later Prince of Persia ports
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Japanese computer versions make heavy use of dithering effects to mitigate the limited 16-color palette, so best viewed on a CRT
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Lesson learned, don't underestimate the fat guy
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In-game press F1 to access the menu, fourth and fifth option (from top) allows you to set the movement and combat speeds
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Meanwhile the Princess sends out her pet mouse to help me
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Final level
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Don't rush me! I'm kind of in a middle of something
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Don't fight yourself
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You think it's over, right? Princess saved, bad guy killed
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Think again! Jaffar shows up and teleports you to bridge for the true final fight (also included in the PC Engine CD/TurboGrafx CD and Sega CD ports which are based on this version)

SAM Coupé screenshots

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Title screen
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Game start
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I should come back with a sword.

SEGA CD screenshots

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Title screen
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The story cuts between regular static screens...
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... and awful (to say the least) anime-styled screens, everything with voice overs every bit as terrible
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The prince preparing to do his "constipated tiger" move on the prison bars
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The dramatic hourglass scene
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Game mode screen.
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Graphics are midway between the 8 and 16 bit versions.
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Pretty like Master System...
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Prince getting his sword, hoping it will serve him better than it did to his last owner
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"Is that a good or a bad potion?", the Prince wonders, looking at the fumes
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A fight
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If the fight was too fast for you, it's possible to slow down fights and how fast the prince moves.

SEGA Master System screenshots

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Title screen
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Options screen
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The intro
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Starting out in the dungeon
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A great fall
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Fencing with a guard
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Impaled on spikes

SNES screenshots

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Title screen.
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Main menu.
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Torture (Japanese version)
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Title screen (Japanese version)
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The beginning
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A guard is about to shish kabob me
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I died
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Intro
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I must reach that potion
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Looks like I have taken a wrong step
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Fighting a guard
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Falling down
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Hey, that's me!
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I've jumped through the mirror
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A very large hall
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Confronting with a skeleton
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That trap looks dangerous!
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A tutorial level
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Fighting a guard in a palace level.
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A duel with an Amazon guard.
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Sometimes there are brief outdoor areas, like this nice moonlit bridge that connects two palace towers.
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This guard is excellent at fencing.
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The Prince's shadow blocks the way.
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In the SNES version, the Prince finds himself in some kind of an underworld after the encounter with the shadow.
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The underworld levels have appropriately styled flame traps.
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The halls of the palace are exquisitely decorated.
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The Princess' mouse comes to the rescue.
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This is not a door to the next level, it's a teleporter...
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...that will take you to an otherwise unreachable part of the level.
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Another part of the palace, another style of decoration. The red carpet doesn't exactly mask the spike traps here.
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These heavily armoured guards are either high-ranking officers or some sort of Jaffar's personal elite guard.
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"Yoohoo!"

Sharp X68000 screenshots

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Title screen
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Intro
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Intro - Jaffar and the princess
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Game start
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Dead
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Encounter with a guard

TurboGrafx CD screenshots

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Title screen A
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Title screen B
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The famous time limit...
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Hey, wait! I don't have a sword yet!
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Typical situation: the Prince is dead

iPhone screenshots

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Main Menu
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How to play the game
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Title Screen
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why we fight...
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Introduction: The Sultan's daughter...
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Introduction: Jaffar gives us 60 minutes to free her
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Introduction: where is our hero?
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...fighting his way through the dungeon
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We better get ourselves a sword
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We fell and have to restart from the beginning of the level
Are we missing some important screenshots? Contribute.