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Agatha Christie: And Then There Were None

aka: Agatha Christie. Y no quedó ninguno, Agatha Christie: Deset malých černoušků, Agatha Christie: Devinez-qui? Adapté de Dix Petits Nègres, Agatha Christie: E Non Ne Rimase Nessuno, Agatha Christie: I nie było już nikogo..., Agatha Christie: Und dann gabs keines mehr
Moby ID: 19864

Windows version

Followed the book but was a bit disappointing.

The Good
I love the fact that the game followed the book. You could change the ending by either omitting saving someone or deciding to save them. The puzzles and things to do when investigating were fun and you had more than just one area to search. The weather scenes were very realistic and it did seem to draw you into the mystery. Interaction with each character was necessary and gave great detail and information to help solve the mystery.

The Bad
There was no way to speed through the conversations. Usually you simply hit the space key or enter. At times the conversations seemed to take forever. There are some things you can do in the game that are not necessary to win. However, if not done in the correct order you do not have the ability to do them if you decide you wanted to. Most of the time you cannot continue on unless you do everything exactly right.

The Bottom Line
It's a bit complex but enjoyable. The dark scenery and the mystery is enough to keep you captivated. Graphics, music, and the personalities of the characters draw you in easily. At the end of the game they give you the actual ending of the book and the reasons behind it.

by Wanda Pettigrew (2) on November 15, 2005

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