🕹️ New release: Lunar Lander Beyond

Normality

aka: Normality Inc.
Moby ID: 1999

DOS version

Normality? Don't you mean Weirdality

The Good
It's very unique - the whole mood of the game is quite something. The graphics really help create a rather odd world where you really feel as if nothing is still "normal" (ironically). While the premise of the game, is that the world has become dull and everyone has to be "normal", you actually feel the opposite (which is only for the better of the games since boring locations and people aren't exactly the best elements).

Besides the unique feel and atmosphere, the puzzles are also well thought out and I noticed that, compared to early reviews of the game, they altered some to be less convoluted. While the solutions aren't always very obvious, they're usually logical and balanced so it never feels like the game is cheating or being too obscure.

The Bad
Well this game has a peculiar style which may not be to everyone's taste since it's very British through and through.

The 3D engine is only so-so as well. The older Under A Killing Moon achieved much more and yet ran better on lower end PCs compared to it. Still, it's cartoony so it's not that much of a problem.

Another negative, would be the game mechanics. The inventory often feels fiddly and when using an item somewhere, it will never say "you can't do that" but it will just give a general comment about the item you tried to use, which can be very confusing. It's a minor thing but when you're stuck, it can be very frustration.

Last of all, the game makes the mistake of making speech unskippable - something which, again, is a nuisance when you're stuck and end up talking to everyone again.

The Bottom Line
All in all, I would really recommend this game. It may not be perfect but it has its charm and the story is quite fun in a 1984 kind of way. The puzzles are not too obscure and it feels unique in a way that you won't find in modern games anymore. It's very much a product of the 90s.

by Icarus Lytton (19) on December 17, 2011

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