The Keepers: The Lost Progeny

Moby ID: 201761

Windows screenshots

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The game's load screen
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The game starts with a hellhound delivering a message
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The menu and title screen
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The game's configuration options
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These are the three modes on play
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The animation at the start of the game. It's nice and sunny until we get to Rutland.
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We've arrived in Rutland and it is not a nice place.
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We've arrived in Rutland and it is not a nice place. The tutorial shown here is optional.
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A typical hidden object scene
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This isn't an especially hard lock puzzle but it is a bit different
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Rats! The only living person we've met in Rutland just died and it does not look like an accident.
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A journal keeps track of the story as it unfolds. Whenever a code is found it is recorded here and when it is needed it reappears in the puzzle screen
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Another lock puzzle. The code and the instructions did not show until we had found the missing pieces.
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to open this door we have to find the missing pieces then recreate the picture
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To get to the mansion we must put out the fire and make a bridge
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These are statues of The Keepers. It comes as no surprise that each seems to be missing something.
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When a hint is used a circle like this appears. If the hint leads to another location there is no charge and it can be re-used immediately. If the hint is on the current screen then the player as to wait for the hint system to recharge
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When all the pieces are assembled tis gramophone will be a tricky maze to complete.
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