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💬 "
What a horrible night to have a curse
"
The Keepers: The Lost Progeny
Moby ID: 201761
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Windows screenshots
The game's load screen
The game starts with a hellhound delivering a message
The menu and title screen
The game's configuration options
These are the three modes on play
The animation at the start of the game. It's nice and sunny until we get to Rutland.
We've arrived in Rutland and it is not a nice place.
We've arrived in Rutland and it is not a nice place. The tutorial shown here is optional.
A typical hidden object scene
This isn't an especially hard lock puzzle but it is a bit different
Rats! The only living person we've met in Rutland just died and it does not look like an accident.
A journal keeps track of the story as it unfolds. Whenever a code is found it is recorded here and when it is needed it reappears in the puzzle screen
Another lock puzzle. The code and the instructions did not show until we had found the missing pieces.
to open this door we have to find the missing pieces then recreate the picture
To get to the mansion we must put out the fire and make a bridge
These are statues of The Keepers. It comes as no surprise that each seems to be missing something.
When a hint is used a circle like this appears. If the hint leads to another location there is no charge and it can be re-used immediately. If the hint is on the current screen then the player as to wait for the hint system to recharge
When all the pieces are assembled tis gramophone will be a tricky maze to complete.
Are we missing some important screenshots?
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