Rock 'n Roll

Moby ID: 2047
Amiga Specs
See Also


Rock 'n Roll is a real-time puzzle game.

You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay? You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, lose energy when it's caught in traps, and die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?


  • Rock & Roll - Alternate spelling

Groups +



Credits (Amiga version)

4 People

Game Design
Amiga Programming
Amiga Graphics
Amiga Sound
Director Amiga Version



Average score: 80% (based on 15 ratings)


Average score: 2.9 out of 5 (based on 14 ratings with 0 reviews)

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  • Power Play
    • Issue 01/1990 - Best Dexterity Game in 1989
    • Issue 01/1990 - Best Sound in 1989


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Identifiers +

  • MobyGames ID: 2047
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Contributors to this Entry

Game added by -Chris.

Amstrad CPC added by Kabushi. Commodore 64, Atari ST, Amiga, ZX Spectrum added by Martin Smith.

Additional contributors: formercontrib, Patrick Bregger.

Game added July 27, 2000. Last modified January 24, 2024.