Summer Camp

aka: Summer Camp: Featuring Maximus Mouse
Moby ID: 20653
Commodore 64 Specs

Description

In Summer Camp, you play Maximus Mouse. The flag of Wottadump has gone missing, 24 hours before the start of the season. Maximus must find a replacement, and decides to get the one on the moon.

The game is a platform game, made up of four levels, each made up of a collection of inter-connected screens. There are a variety of objects to collect, but the aim on each level is to collect the parts (found in ACME crates) of a vehicle to get to the next one.

When all the parts are in place, there is a sub-game where the vehicle is constructed, although this is only for bonus points.

Groups +

Screenshots

Credits (Commodore 64 version)

20 People (8 developers, 12 thanks)

Concept
Code
Grafix
Music & Sound FX
Max's agent
With assistance from
  • David Birch (for working his tail off on Max's behalf [as Dynamo David JLG Birch])
Testing
Financial Assistance
  • Franco Frey (without whose financial assistance camp would not have opened)
Design and Packaging
  • Oliver Frey (for air brush wielding beyond the call of cuteness)
With assistance from
  • Richard Eddy (who recognised Summer Camp's potential. The fool.)
  • Pauline Ferrari (for starting me up in the morning, messages, aspirin and switching me off at night. [as Pauline 'Yummy'])
Ideas and testing
Thanks also to
  • Mojo
  • Cal
  • Vicky
  • Billie
  • Bobbie
  • Luke
  • Alan
  • Kyle
  • Jarred
  • Chris
  • Graham
  • without whom this game would not have been entirely possible.

Reviews

Critics

Average score: 56% (based on 6 ratings)

Players

Average score: 2.4 out of 5 (based on 7 ratings with 0 reviews)

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Identifiers +

  • MobyGames ID: 20653
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Contributors to this Entry

Game added by Silverfish.

Amiga added by Kabushi.

Additional contributors: formercontrib.

Game added January 3, 2006. Last modified June 26, 2023.