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Sclash

Moby ID: 206906

Windows credits (2023)

120 people (94 professional roles, 26 thanks) with 154 credits.

Development Team

Concept Art Eloïse Gur (Linagur)
Character Design Eloïse Gur (Linagur)
Game Design Eloïse Gur (Linagur), Victor Callot (Ruyuik), Bastien Bernard (Kaldrin)
Writing Eloïse Gur (Linagur)
Communication Eloïse Gur (Linagur)
Narrative Design Eloïse Gur (Linagur)
Development Victor Callot (Ruyuik), Bastien Bernard (Kaldrin)
Web Design Victor Callot (Ruyuik)
Online Development Victor Callot (Ruyuik)
Animations Bastien Bernard (Kaldrin)
Level Art Bastien Bernard (Kaldrin)
Illustrations Bastien Bernard (Kaldrin)
Sound Design Bastien Bernard (Kaldrin), Andréa Brahms
Music Producing Andréa Brahms

Localization

Localization Pop Translation

Additonal Translators

Russian Daniil Vologodskiy
Early English Proofreading Jonathan Bird
Final English Proofreading Emma Dacunto
English Proofreading Logical Extremes, Ouri Maller
Russian Proofreading Margarita Efremova

Voice Acting

Voice Acting G4F Localisation

Voice Actors

Narrator Sharon Mann
Izanagi Ken Starcevic
Amaterasu Paul Spera
Tengu Paul Spera
Natsu General Paul Spera
Ryuujin David Gasman
Fuyu Elder David Gasman
Jinmu Emilie Rault-Perrard
Akiko Emilie Rault-Perrard
Susanoo Lisa Jacobs
Kitsune Lisa Jacobs

Quality Assurance

Quality Assurance Abiding Bridge, The Sclash community

Playtesting

Playtesting Abiding Bridge, The Sclash community, Game Tester

Porting: zerouno games

Biz Dev Bernardo Hernandez
Producer Bernardo Hernandez
Lead Programmer Emilio Pomares
Senior Programmer Javier San Pedro
Assistant Producer Juan Cañete Quintana
Internal Technical Testing Pau Aragonés

Publishing: Just For Games

Producers Maximilien Breton, Eva Grandil
Brand Manager Maximilien Breton
Digital Marketing Assistant Eva Grandil
Press Officer / Social Media Manager Thibaud Ligneul
Community Manager International Vincent Martin
Head of Publishing & Business Development Thierry Genre

Publishing: Abiding Bridge

CEO Elizabeth Maler
Marketing Margaux Courtois
Project Management Assistant Margaux Courtois
CTO Lénophie Leuliet
Marketing Assistants Nicolas Villard, Emilie Gain
Dev Assistant Manon Mehalin

Playtesting Assistants

Playtesting Assistants Antonin Voyeux (Arhaïr), Jeanne Defsaulty, Barlof, Quentin Perot Retaux, Marius Barthelemy, Simon Bastianelli, Geraud Bertrand, Jeffrey Bondue (@mycreepyland), Adrien Chateau (adrigollum), Allan David (DavAll), Aboubacar Diallo, Samuel Freche, Justine Guillou, Hugo Lefebvre, Robin Lefebvre (PurpleLuma), Tayrick Louis-Charles, Jawad Madouni, Kieran Mignon, Sally Niasse, Elwan Saillant, Alan Siviniant, Mateo Suslu, Marina Velasco, Celine Wang

Thanks

Thanks Thank you to all these persons & groups who supported us and helped us make this project a reality throughout the years, Adnan Esber, Emma Dacunto, All the people on the Discord server who were excited about the game and helped us making it a reality, Gabriel Esteves, Mehdi Ruche, Alexandre Pasero, All of the game dev communities that supported us and gave us advice, All the persons that created resources that we used or gave us advice, There are many, thank you very much!, The Lyon Game Dev association, ZeroUno Games for doing a fantastic job porting the game, Maximilien Breton, Eva Grandil, Thibaud Ligneul, Thierry Genre, Vincent Martin, Abiding Agora, And basically everyone who gave us feedback and interacted with us, thank you everyone!, Elizabeth Maler, Our classmates & teachers at e-artsup Lyon, The Unity community and all the support and tools they made, The Stunfest, IndieGameLyon, JapanTouch Lyon, Abiding Bridge
For his expertise in fighting games Dylan Brousse
Help with programming and localization systems Dylan Brousse
Cover Art Cyprien Rousson (Kolzura)
Concept / Character Art Advice and Feedback Cyprien Rousson (Kolzura)
French Proofreading Philippe Gur, Vincent Chavalard (VCosmoz), Martin Ringot, Benjamin Valière, Simon Trucchi
Writing Advice Martin Ringot, Benjamin Valière, Simon Trucchi
CSV Character extractor Johannes Deml

Resources & Assets Used

Good Brush Font Good Java Studio
Abadi font Ong Chong Wan, Monotype
Brush font Lorem ipsum fonts
Noto font Google

Software & Tools

Software & Tools (incomplete) Unity, Twitter, YouTube, Adobe Illustrator, Adobe InDesign, Adobe Photoshop, Windows, Instagram, Adove Premiere, Steam, Revue by Twitter, G Suite, Adobe After Effects, GIMP, Dropbox, Discord

Other

Copyright Sclash 2019-2023, All rights reserved, Bastien Bernard, Eloïse Gur, Victor Callot
Companies Abiding Bridge, Bevel Bakery, Just For Games
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Collaborations

MobyPro Early Access

People credited on this game were also credited on:

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Other Games

MobyPro Early Access

In addition to this game, these people were also credited on other games:

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Credits contributed by Sciere.