Quake II

aka: Quake II Enhanced
Moby ID: 207099

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Windows screenshots

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Main menu for the new version of the game
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New accessibility options
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Concept art
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An early advertisement
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The game includes early demo levels you can play.
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There are new achievements.
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A multiplayer game on the game's most map: The Edge
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Title screen for the Quake II Nintendo 64 version
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Level map that shows progress (Quake II Nintendo 64 version)
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The colorful lighting typical of the 64 (Quake II Nintendo 64 version)
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Just like the new campaign for the remastered Quake, a central hub map is used to access the new campaign's levels.
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Every mission starts with a capsule dropping the protagonist from orbit. (Call of the Machine campaign)
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Blue lasers prevent you from progessing (Call of the Machine campaign).
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Work has been done on lighting as you can see in the explosions. (Call of the Machine campaign)
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Firing the Hyperblaster. (Call of the Machine campaign)
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The rocket launcher (Call of the Machine campaign)
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The base is being bombed. (Call of the Machine campaign)
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Start of a new level (Call of the Machine campaign)
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There are new platform elements with switches (Call of the Machine campaign)
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The new compass function uses green arrows to lead the way to the next objective. (Call of the Machine campaign)
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A new enemy type (Call of the Machine campaign)
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A secret level involving a trial. (Call of the Machine campaign)
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Moody lighting (Call of the Machine campaign)
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Boss fight (Call of the Machine campaign)
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Level complete (Call of the Machine campaign)
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This enhanced version of the game features really nice effects.
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Wait... what's this guy doing here? (Call of the Machine campaign)
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The enhanced visuals, such as the use of height fog here, give some levels an entirely different feel, as displayed in the sewers of this multiplayer map.
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Boss fight (Call of the Machine campaign)
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A level with a different type of gravity in space (Call of the Machine campaign)
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The new levels are large with central parts sprawling in all directions (Call of the Machine campaign)
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Some new levels return to the classic brown and medieval style of the original Quake. (Call of the Machine campaign)
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The colored lighting in a canyon (Call of the Machine campaign)
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Unlike the original liquid materials such as lava are properly lit now. (Call of the Machine campaign)
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Find a way to operate this machine. (Call of the Machine campaign)
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Boss fight (Call of the Machine campaign)
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