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Silverload

aka: Silverload: A Town with A Hell of A Nightlife
Moby ID: 22013
DOS Specs
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Description official descriptions

Somewhere in the Old West lies Silverload, an old mining time. It has once been a vibrant, silver boom-town, but now it has become a ghost town, surrounded by perpetual storms. The town’s decline has started with a disastrous earthquake, but it may also be caused by an Indian curse, because the mine was built on land sacred to the Skaedi tribe. You play the part of a bounty hunter who has been hired by the people of Silverload to find one of their children. The parents claim that it is kidnapped by "the monsters of Silverload". If you survive long enough, you will discover the town’s dreadful secret. Silverload is a 3rd POV, inventory-based point and click adventure that belongs to the genre of horror adventures. It includes a few arcade sequences: from time to time the player will become involved in gun fights. Silverload was originally developed for the Sony PlayStation.

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Credits (DOS version)

27 People · View all

Game Design and Plot Development
Additional Plot Design
Event Scripting
Programming
Game Graphics
Additional Graphics
Art Direction
Music and Sound Effects
Audio Engineering
Voice Over Recording
  • The Sound Company
Studio Engineer
Voices
Producer
Documentation
Intro Artwork
Quality Assurance & Testing
[ full credits ]

Reviews

Critics

Average score: 48% (based on 17 ratings)

Players

Average score: 3.6 out of 5 (based on 10 ratings with 2 reviews)

Both really good and really bad...

The Good
Silverload has a storyline that could have easily been written by the likes of Stephen King. In the late 19th century, a gunslinger comes upon a simple, hard-working, God-fearing family seeking a better life in the Wild West.

The family was attacked by werewolves, their children kidnapped and all roads lead to a mysterious mining town called Silverload. Naturally, the cynical and grumpy gunslinger goes to investigate, and what does he find? Unspeakable terrorrs, some of which don't involve the horror-themed storyline.

As an early, 32-bit Play Station 1 game, the visual and audio effects are generally quite good. The game creates a truly creepy, gory and supernatural environment. Not all horror-themed games can set the right tone, but this game does so quiet well.

Their is also a well done story element about how the townspeople's moral and economic downfall stems from their racist exploitation and mass murder of an indigenous Indian tribe.

The Bad
The game's mechanics are probably the first bad thing about the game. In the menu screen, it's hard to see what options you are selecting because the color scheme for the approval or rejection of an option is not something simple like green for "yes" and red for "no".

This comes up again in choosing your responses to character conversations. It's hard to know what conversation thread you choose, when the colors and on-screen cursor are not helpful.

The arcade sequences - inspired by Doom - are very difficult and -again - the control format and mechanics are not too helpful or user-friendly. The final battles near the end of the game are almost impossible to successfully complete, and seem to require walking into arcade sequence with perfect health and a large supply of food to restore your health.

While the town has quite a bit to explore, the gameplay is very linear. Picking up objects will cause the time to pass, which impacts where characters are, as well as your own safety.

When night falls, you must secure a safe place to sleep, least you end up on the werewolf dinner special. Basically, you have to pick up the right items in a certain order, within a time limit, or else you will die or the game will be unbeatable.

The time elements may be more realistic then most other adventure games, but it discourages exploration and can quickly become frustrating. You will want to save often, although you have to save over your previous save, another feature that tends to make the adventure aspects less fun.

Lastly, something should be said about the voice work in the game. Some of the characters voices are well done, especially the gunslinger. However, the game also has lots of characters who sound a bit like a stereotypical ethnic or gender portrayal.

The male town barber has very effeminate mannerisms and voice (read: gay) voice. A patron at the bar has a stereotypical Hispanic accent, and another store owner sounds like a stuttering, Woody Allen. Yeah, you get the idea.

Yes, voice work in adventure games is oftentimes a challenge, and these ethnic and gender portrayals may have been an effort to give the characters something memorable for the audience.

Yes, I appreciate that few game companies can hire "big name" film or tv stars to do the character voices. Maybe the Maybe, I am mistaken here, but it does seem like the game relies too heavily on stereotypical portrayals.

It would not have been as annoying, if - when the game was published - cultural diversity and gay/gender issues in games were generally better handled by the game designers.

It is not all bad in the game - the hero's dead parents are native American Indian and he got a great voice and general characteristics. However, the problems with the voice work, does hurt the story.

The Bottom Line
Silverload is a truly scary adventure game, with some tough arcade sequences. It sets the right mood, offers a good supernatural storyline and could have been a classic. The game's problems can be fixed, if the game gets a re-release. Until then, If you can look past the faults with the gameplay mechanics and some over the top, if not stereotypical, voice portrayals, then you will enjoy this supernatural adventure/arcade game.

PlayStation · by ETJB (428) · 2014

The Good, the Bad and Silverload

The Good
Silverload tries hard to instill a sense of dread and horror in the old west and occasionally succeeds very well in creating a creepy atmosphere. There are some haunting visuals and effects and voice actor of the protagonist hams it up in a Clint Eastwood inspired accent.

The Bad
Abysmal gameplay combined with a fiddly menu makes for a frustrating experience. Pixel hunting and obscure puzzles and interactions only compounds the problem further. There are cut-scenes and death which make little or no sense and bear no relevance to the story. You have no idea why are supposed to do things at times or stop doing things that were previously thought to be safe. Picking up items advances time and should you do something incorrectly or miss out an item it normally results in death down the line. I realize this is a staple of adventure gaming, but it is a frustrating experience none the less.

The Bottom Line
I wanted to play this game so much after I saw screenshot in a computer magazine when I was a kid. I finally tracked down a copy and had to agree with the reviewers, it's a sub-par title at best.

DOS · by Star Eater (9) · 2012

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  • MobyGames ID: 22013
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Contributors to this Entry

Game added by game nostalgia.

PlayStation added by Kabushi.

Additional contributors: formercontrib, DreinIX.

Game added April 10, 2006. Last modified September 20, 2023.