Marathon

Moby ID: 22079

[ All ] [ iPad ] [ iPhone add ] [ Macintosh ]

Macintosh screenshots

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This is Marathon's first splash screen. The message is accompanied by an eerie sound effect.
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Here we have Marathon's second splash screen. It's accompanied by another eerie sound effect.
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This is the main menu. Clicking the logo in the middle plays the sound effect from the first splash screen.
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Introduction screen to the first chapter
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Your enemies - the Pfhor
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First of countless plot and mission messages from the AIs aboard the ship.
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Areas aren't always (or even usually) brightly lit.
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Combat gets messy.
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Some levels take place in depressurized areas, requiring frequent trips to refill your oxygen supplies.
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They brought pfhriends.
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Nice lighting effects lend to a foreboding atmosphere.
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Almost every level has an objective to complete. Here, we're bring this communications dish online.
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You can see here the game window at the default 100% size. It shows a little more of the game world (although at a smaller scale) that it does when running at full screen.
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Finding (and using) an alien gun later in the game.
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Pretty extreme color effects when you get hit.
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Weapons have a secondary fire function, like this grenade with the assault rifle.
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The engine allows you to look up and down.
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Automap available by pressing M.
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These floating enemies flicker like static when hit.
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Later level chapter intro screen gives us a look at Durandal.
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Later levels feature pits and hazards like lava.
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It's BOB! BOB says "They're everywhere!"

iPad screenshots

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Splash
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Title
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Main menu
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Options
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Skill level
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Help - virtual joystick aiming fire
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Arrival level
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Loading level
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Instruction
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Game start
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The Pfhor
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Kill some but they keep coming
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More ammo
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Shields are running low
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I died - tap for restart
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Level map HUD
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Goo everywhere
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