🕹️ New release: Lunar Lander Beyond

GATO

aka: GATO: WWII GATO-Class Submarine Simulation
Moby ID: 224

[ All ] [ Apple II ] [ Atari 8-bit ] [ Atari ST ] [ DOS ] [ Macintosh ]

DOS screenshots

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get a status report of your sub
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check the map for enemy ships
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dive cap'n!
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The initial splash screen.
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The title screen.
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The main game menu.
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The mission briefing is received slowly in Morse code.
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The main map charts; green is the sub and the subtender, and purple is enemy ships.
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The quadrant zoom map; here we're stalking a Japanese transport.
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A torpedo hit on a transport.
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The splash looks decently realistic.
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The explosion, consisting of a series ray-traced lines.
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After the explosion, the ship simply disappears; no sinking animation.
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Approaching an unidentified ship from behind.
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Rule #1: do not ram enemy ships. Blub, blub.
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The radar showing a convoy of four ships ahead.
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Approaching the convey from a distance.
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The distance closes rapidly; 3-D rendering is decent.
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Once you're detected, the destroyers and PT boats close in on you quickly.
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They *will* ram you. Better to dive.
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Diving...
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Submerged; the engine shuts down, and you must manually switch to electric.
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The damage screen; we're blind.
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Completing a mission.
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The captain's log, showing your kills.
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The game options screen.
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The tutorial presentation.
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The enemy ships are presented page-by-page during the tutorial.
Are we missing some important screenshots? Contribute.