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Enjoy your favorite Atari 2600 and 7800 games on one system, the Atari 2600+
Blades of Exile
Moby ID: 2256
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[
All
]
[ Macintosh
add
]
[
Windows 3.x
]
Windows 3.x screenshots
Main Menu
Picking a race and advantages/disadvantages
Choosing starting stats/skills
Beginning the first scenario
Using the scenario editor to make a new weapon
Combat with some Giant Lizards
I never thought I'd say it, but I miss that low-impact Win 3.x blue-gradient installation background.
Splash screen
Welcome!
Start menu
Display preferences
Interface instructions
The game provides a stock party to use.
Adjusting a character's special abilities.
Modifying a character's skills.
Selecting a character icon.
Episode selection
Background
Starting location
Setting things in motion.
Opening my bedroom door to... who knows what mysterious thing await?
Line-of-sight clears things right up.
Wandering the exterior of the fort.
Out of the town!
My next destination?
What the graphics fail to indicate, the prose will drive home 8)
Most every RPG could use a few of these posted at regular intervals.
A pleasant enough little town at the crossroads
Some of my alchemical options
Automapping in the town
Examining a townsperson.
Just a bit too fate to squeeze through that diagonal opening...
The game's afoot!
Could it be? A dungeon?
I'll go for door number 3, Bob.
Decisions, decisions.
For lack of the correct key, a quest goes unexplored.
This ain't great...
Sure, what could go wrong?
Sounds like Coca-Cola to me...
If you look next to our faces, you will see that the whole party is poisoned!
Aw, curses. When it rains, it pours!
Outdoor automap
The plot thickens!
Let this be a lesson to you, kids: poison is bad for you!
I know my appetite is stirred by such prose!
Conducting commerce.
Aha! A quest!
Obviously that warning doesn't apply to adventurers!
I smell a fight brewing!
Expanding the party for combat!
I hit them!
They hit me.
Game over!
The editor allows us to manipulate crucial RPG details, massaging the data deeply.
Superficial changes can also be made. NOM NOM NOM
Containers may hold useful items, but can also be used to store equipment that the party has already discovered.
The game will helpfully inform the player if an item belongs to an NPC, in which case taking it without permission is not a good thing.
About to cast a cleric class spell.
In the classic RPG style, a conversation with an NPC requires the player to type in keywords to get the needed information.
Are we missing some important screenshots?
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