Titan Quest

aka: Titan Quest HD, Titan Quest: Deluxe Edition
Moby ID: 22901

Windows version

It could have been so much better!

The Good
It's not hard to say what I liked most about Titan Quest, it's the graphics and the fantastic soundtrack. I'm not really too enthusiastic about having a soundtrack running along in the background while gaming (at least not the provided soundtrack), because in most cases the music doesn't hold up well for continuous playback and I usually decide to turn it off altogether. But in Titan Quest you can set the music to play only occasionally (which is also the standard setting, I believe), and I absolutely loved it! Also, when it plays it's lovely and relaxing to listen to, subtly running in the background. That's the way it ought to be by default, not taking centre stage as is usually the case, and being overly orchestrated and penetrant to the point of brainwashing the player. I hate that, and this also goes for most movies.

As for the graphics, I don't think I have to mention the absolutely beautiful presentation of the game. Lovely rippling water and leaving a trail behind as you wade along on the shore, for example. Or take the steaming wetlands, as much as I hated them they were a pleasure to behold anyway.

The monsters and the player character are animated lovingly and smoothly, it's a mere pleasure just hacking away and watching monsters fly, turtles toppling over. The spiders and spidermen are also particularly mentionable, they're giving me the creeps whenever I think about them. Or take the neanderthals along the Silk Road, and how they're hopping around and screaming to their peers for aid. And the whole tigerman set is amazing. The statues, the Terracotta army, the walking mummies, the zombies, the stone guards in the Minoan labyrinth. It's all really amazing stuff, if not to say art, yes a stunning piece of art, hands down!

And the locations blend over perfectly and without any loading screens to put up with. There are so many different settings to enjoy. Admittedly, I got a bit bored with the Egyptian desert environment and it was there I had to take a break from the game, only to return with a renewed thirst for more of the same: fantastic visuals and music.

The Bad
Unfortunately, this game goes to show that presentation isn't everything to keep the player satisfied in the long run. It all looks so great that I really hate to say it, but the stale game mechanics get so utterly tedious after a while that I really only continued to play on to improve my skills and equipment and to get to see even more beautiful settings. The game and its plot itself didn't really interest me at all. Every second or third word in the NPCs speeches was 'monsters'. Apparently there wasn't enough time on hand to elaborate on the storytelling bit of the game, because it simply isn't compelling. And in an action RPG like this you have to put in some effort here if you don't want the player to just click the 'dialogue' aspect away just to get on with it.

Also, as much as I praised the design of the monsters and the player, I was disappointed to see the other NPCs in the villages and towns didn't move around much, in fact always staying fixed in their spot. And they didn't put on any lively communication among each other in the background. To see how this can be bettered, have a look at Sacred 2. Okay, it may not be fair to compare a 2006 game with a 2009 game, but it doesn't matter, the NPC acting in the background is not a new thing. Even in the old Ultima RPGs, most prominently in Ultima IV, from the 1980's the characters were moving about freely, and vendors weren't in their shops at night time.

Even though you get your day and night cycles in Titan Quest, they're purely cosmetic. The vendor presence is unaffected by the time of day, and also the player never needs to sleep. Okay, fair enough, we just want to have fun here, and this is what it was made for. Having said that, I think I did notice that some beasts like wild boar appeared to be resting at night because they didn't notice me approaching. But it could just as well be my imagination.

Another thing that ruined the game was the well-meant introduction of the much praised two-mastery system. It does sound interesting with the thought in mind I could replay the game with my advanced character. Which you can, in fact, in Epic mode. By the time I reached the finale I had reached level 31 or so, and none of my masteries had been taken to the highest level by that point. It takes an awful long time to bash your way through a seemingly endless progression of always the same type of monsters or two for a stretch of half-hours each before there'd be a variation, and then you still have to fight another thousand of them or so to finally get the chance to invest three more points into your two skill trees. Ridiculous. Progression is really slow. It would have been perfectly okay to choose only one class and focus on that throughout the game. Like this, you really HAVE to replay the game once you're through so that you can see the effects of other skills you may have not been able to unlock yet.

And this is where I eventually gave up on Titan Quest. It's too freakin' long for its own good. It wouldn't be that bad if there would be anything new once in a while to keep the whole thing interesting in some way. Of course I have tried a couple of different character classes to see the differences, playing them up to level 12 or so. Nothing changes in the game, it's always really the same, no random monster generation or placement. It's alright if the map stays the same, but at least they could have hidden the monsters in different places. And mix them up a bit, too! Who wants to be faced up against Sartyrs and crows for hours on end? This is cruelty! The AI isn't particularly clever, so fighting gets boring. I was only replaying the stuff in order to see different effects upon impact, like poisoned strikes or seeing a thunderbolt in action (which was disappointing), or summoning a wolf. This could have been so much fun if the game had to offer more diversity and maybe a twist in the 'story' apart from the ever-changing settings.

I got so annoyed by all this in the end that I didn't even bother fighting the final Telekine or the titan, and I will never get so see the underworld of Immortal Throne. But you know what? I don't care any more, it will just be more of the same but with different graphics. And I've got other games that manage to keep me riveted, so this one's got to R.I.P. in my shelf. Such a shame, it could have been so much better.

The Bottom Line
How I would describe it to others? A beautiful to look at action role-playing game which is not too difficult to begin with but gets tedious after a while. If you're happy with slashing and bashing the same monsters over and over for hours on end, then you'll be happy. But I doubt that even a hardcore gamer would enjoy 'more of the same' after about twenty hours into the game. See for yourself, Titan Quest Gold can be had for little money these days, and it's a relaxing experience for a Hack & Slash style game.

by CoffeeCrack (20) on January 31, 2015

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