Hunchback II: Quasimodo's Revenge

Moby ID: 23032

[ All ] [ Amstrad CPC ] [ Commodore 64 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Loading screen.

Commodore 64 screenshots

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Splash screen
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Title screen
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First level, dodging bats
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Next level, avoiding getting ground to mince in the clockworks (and note progression in the map, now in the lower right)
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Must somehow find a way to raise these clappers to the bells up top while avoiding getting stuck like a pincushion by an onslaught of arrows, hatchets and fireballs.
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You can't talk to me like that! I don't need your lovely lady lumps!
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High score table

ZX Spectrum screenshots

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Splash screen
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menu screen
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After you press 1 to play by keyboard you get a handy reminder of the action keys. If you've redefined these keys then this screen shows the changed settings
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This is level 1. The object is to ring the bell at the top right, to do this you must jump arrows, dodge fireballs and avoid pitfalls.
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Interesting way to climb a rope. Note how the bells on the lower level have fallen away. Eventually they will all go leaving a hole behind.
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A screen from a later level that is shown when Demo' is selected from the main menu
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High scores table - This is the default table 'coz I'm not very good at this game
Are we missing some important screenshots? Contribute.