In memoriam, Donald Sutherland

Wendy: Every Witch Way

Moby ID: 25151
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Description official description

While exploring her house's attic, the little witch Wendy discovers a treasure chest. Upon opening it, magical stones are released from their prison, and head to a castle which is suspended in the sky. The power of the stones upsets gravity, and the castle comes crashing to the ground, right on top of Wendy's house! It's up to Wendy to set things right again!

Wendy: Every Witch Way is a combination of a side-scrolling platformer and a puzzle game. As Wendy, players explore the castle in search of the troublesome stones that have upset gravity. Wendy has the ability to control gravity herself – by pressing up or down on the control pad while jumping, Wendy will cause gravity to reverse in that direction. Most enemies and obstacles in the game world are also affected by the gravity switching – you'll need to manipulate gravity frequently to progress through the game's different puzzles.

Stars can be used to power up Wendy's magic. For every star that she collects (to a maximum of five), her magic will increase. Beginning with a small weak shot, you can power your magic up to a spread shot that fires in three directions. The stars also act as Wendy's health meter – if you get hit, you'll lose a star, as well as some magical power. Get hit when you have no stars left, and you'll lose a life.

At the end of every world, there is a short bonus stage with Wendy riding on her broomstick. In these stages, you must attack enemies and collect stars as Wendy automatically flies to the next world.

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Credits (Game Boy Color version)

52 People (39 developers, 13 thanks) · View all

Published by:
  • TDK Mediactive Inc.
Executive Producer
Executive Producer in Charge of Production
Quality Assurance Director
Quality Assurance Lead
Quality Assurance Team
VP, International Business Affairs
[ full credits ]



Average score: 71% (based on 7 ratings)


Average score: 3.5 out of 5 (based on 3 ratings with 1 reviews)

Unique puzzle game, but far too short

The Good
As a puzzle game, you will be glad to know that the puzzles are good. Not only are they unique in a now-I'm-walking-on-the-ceiling way, but the game takes advantage of this odd mechanic.

The graphics are beautiful, as well. On a technical level, they are reasonable for later GBC games, and stylistically they are quite enjoyable.

The Bad
The biggest flaw with this game is that it can be beaten in a lazy afternoon. Not only that, but the regular levels have very easy puzzles. (There are two difficulty levels, but the hard level only makes the fighting harder.) While the Gameboy-Advance-only levels are significantly more interesting, there's only a few of them. In the end, the game feels like the demo for a much larger game.

The Bottom Line
In the end, the game's decent for younger players, but for anyone who've played more than a few puzzle games, it's just too short and easy.

Game Boy Color · by qwertyuiop (53076) · 2007


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Identifiers +

  • MobyGames ID: 25151
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Contributors to this Entry

Game added by Ben K.

Game added November 22, 2006. Last modified February 22, 2023.