Ork

Moby ID: 25731

[ All ] [ Amiga ] [ Atari ST ]

Atari ST screenshots

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Roger Dean was here.
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Things aren't all a-scrolling like in the Amiga version.
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A pretty loading screen.
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It's almost like playing the Amiga version with the red RGB cable cut.
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Nicely animated pole-crawling thingies.
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Most boss battles are pretty straight-forward.
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Place the gold under the sign to proceed to the next level.
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Wheee! And another pretty loading screen!
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I just love all the random dead things you can find while playing this game.
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In Soviet Russia the dog shoots YOU!
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Awesome level architecture galore!
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This used to be a level boss... before it lost its head.
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More pretty loading screens.
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That ceiling tube dispenses nastiness by the bucket-load!
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Almost too much going on here! Thankfully Ku-Kabul is not a one-hit wonder.
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Some killer Bees, yo!
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Thank you weird craw-thing!
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This giant ant-thing could chase the player around. Alas, it just sits there.
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These graphics never get any less impressive. Ever.
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Unlike the Amiga version Lemmings here DO hit the ground!
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Almost there!
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World 3's level-end gate.
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Welcome to the next level.
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World 4, where things get deadlier by an order of magnitude.
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Behold the wrath of this pissed-off shroom elf.
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Another weird creature/mini-boss!
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Moments like this is why I love old Psygnosis games.
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All that headache for 3 bloody coins?!
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Dobby KILL!
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..and this, unfortunately is as far as the Fuzion release will let you play.
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Go ahead, continue...
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On other hand, if you get any other release of the game level 5 loads just fine
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You will be assaulted by a large numbers of seriously vicious enemies.
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..as well as some serious slow-down
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..and handicapped apes..
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Continuing the tradition from stage 4, this level also has a sub-world!
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Here our hero faces a venom-spitting, Nazi-helmet-wearing, armor-plated skeletal monkey.
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In Ork, this is the closest thing to an end-boss you will get
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Ku-Kabul knows how to make an impressive exit...
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THE END
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