Mobility: A City in Motion

aka: Mobility: Und Ihre Stadt Bewegt Sich
Moby ID: 25979

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Windows screenshots

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Title screen
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Installer splash screen
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Game mode selection
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A small residential area
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Traffic is becoming a little stuffed for a residential area...
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Once all buildings are filled to the max, it means jobs and residences are stretched to the maximum, and new zones need to be opened.
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If the player is losing money, the game will provide a warning soon enough
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City indicators show what can be improved in the city
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Schools require slower streets, so they should be placed in somewhat retracted streets
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Several research items will improve the efficiency of a city
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building a new school next to a residential area
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Creating a new line is a matter of creating stations (or taking advantage of the already existing, link them, and putting enough vehicles so the line is never overcrowded)
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By subsidizing these vehicles, the town gains efficiency
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Another city, a lot larger, but with plenty of traffic problems waiting to be solved.
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Zooming in allows to see very tiny detail put into the game
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"Alternative concepts" are expensive to setup, require a lot of study to be effective, but provide steady income and solve many problems in the city.
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Trains are even more expensive, require even more study, but move even more people.
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Some scenarios feature scenarios where the player has to solve problems around the city.
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