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Air Bucks

aka: Air Buck$, Air Bucks v.1.2., Air Bucks: Build Your Own Airline
Moby ID: 2693

[ All ] [ Amiga ] [ Atari ST ] [ DOS ]

Critic Reviews add missing review

Average score: 60% (based on 15 ratings)

Player Reviews

Average score: 3.3 out of 5 (based on 13 ratings with 1 reviews)

Needed a little more work

The Good
Fast to begin. Good concept. Real World.

The Bad
Slows down Expotentialy after a year or 2

The Bottom Line
Air bucks is your classic Airline business game, you buy planes, give them routes, to airports you have rights to, price the tickets, set the comfort, etc.

And, for a little while thats great.

But, with the Default 4 players (1 human and 3 PC, but you can change this to 4 human, or cut some players out altogether), the games limitation on 2-airlines-per-airport is a real drag once you get 10 years into the game, when there is nowhere else to fly to, instead, you have to build on existing routes, or fly the new planes futher than before.

At the Invention of the Jet plane, however, I have found, more often than not, that the competing airlines cut their fleets drasicly, and dont replace them. Leaving airports without services, and, with the two-airline rule, unable to be servcied by your rapidly expanding Jet Plane empire. I would have appreciated a "if you dont fly here for x amount of years, you loose rights" rule as well.

Its Good, But avoid it. If you want a game simular, there are better alternatives, with a greater replay value.

DOS · by Chad Henshaw (27) · 2002

Contributors to this Entry

Critic reviews added by xPafcio, Wizo, mailmanppa, ti00rki, Jo ST, Patrick Bregger, LeftHandedMatt, Alsy, Joakim Kihlman.