Reaping the Dungeon

aka: Dungeon Rogue
Moby ID: 28533

DOS screenshots

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Title screen, 4th build (Dungeon Rogue), shareware version (episode 1).
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Background story: Heading underground on Jupiter.
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Starting out 10 meters below the surface. We encounter the first enemy creatures, rubble crabs.
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One of the primary concerns is to collect money, which comes in sacks of copper, silver and gold (and later gems).
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Each level contains a shop (blue structure to the left) and a drop shaft to the next level (red tube). The shaft relocates randomly and must be found and tagged.
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There are three types of shop: weapons, devices and magic. This is a weapons shop.
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Cell plants are an important source of energy, health and oxygen. Our scanner shows that this plant needs 163 more turns until it can be harvested.
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Overview map of the level. Optional visual orbs reveal all walls, creatures, plants and treasure on the level.
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Each level contains two transporters who are linked to each other as a quick means of travel.
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Raw crystals allow you to improve several characteristics, such as weapon proficiencies, sight range or performance speed.
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Episode 1 ends at 150 meters with this special room. Behind all the traps and enemies lies the Oxygen Gun, a powerful weapon.
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Title screen, original version 1.1 (Reaping the Dungeon), registered (episode 1 + 2).
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Episode two goes down up to 650 meters and contains lots of new items (such as the purple gem chest) and enemies (such as the rock giant).
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Scanning one of the new creatures, an ancient ogre.
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Exploring the level at 370 meters below the surface, surrounded my enemies.
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As you descend, the list of magical mushrooms grows. They give helpful short-term bonuses.
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Some parts of the level cannot be accessed directly; you have to teleport there or eat a Wall Walk mushroom.
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