Metal Fatigue

aka: Metal Conflict
Moby ID: 2867
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Description official descriptions

When mankind discovered faster-than-light travel in the 23rd century, an excursion into the depth of the galaxy revealed the existence of a power-hungry alien race known as Hedoth. However, upon arrival at the aliens' homeland, humans found out that the Hedoth have mysteriously disappeared, leaving behind debris of destruction and advanced military technology. Realizing that they are alone in the universe, human corporations begin a frenzied race for dominance, using the war machines left by the aliens.

Metal Fatigue is a real-time strategy game that allows players to build and customize their massive mecha-like combat units (called "Combots" in the game) to dominate the three battlefield levels simultaneously - from orbit, to the surface, and even underground. Players can develop bases and command their forces carefully - the enemy can appear from any direction, including above and below.


  • 金属疲劳 - Simplified Chinese spelling



Credits (Windows version)

59 People · View all

Business Development Director
Senior Producer
Brand Manager
PR Manager
Group Production Manager
Associate Producer
International Product Manager
International Head of Sales
International Sales Executive
Senior Materials Coordinator
Lead Tester
[ full credits ]



Average score: 76% (based on 31 ratings)


Average score: 3.8 out of 5 (based on 13 ratings with 2 reviews)

The over-looked classic RTS of its day

The Good
To use a cliche, Metal Fatigue is a diamond among the rough. It was released back when the RTS genre was "the thing" for everyone; Starcraft was in its glory days, Age of Empires was strong, and various knock-off games were plentiful.

Metal Fatigue had several novel innovations. Featuring 'combots', the game allows players to customize their units. Metal Fatigue wasn't the first to do this, but they were among the first and did it well. The best part of the combot system is that during battle, parts of combots can be blown off and recovered later. Pilots can actually eject and escape the battlefield, then re-emerge in another combot for revenge.

Post-mission, players are allowed to permanently upgrade aspects of their units. Individual combot crews can be trained, granting bonuses like increased health or damage. Structures can be upgraded as well. Upgrades require points gained by completing objectives during the previous mission, giving players a reason to do those secondary tasks.

The plot is good. Not great, but good. Parts of it are a bit predictable, but there are surprises tucked away, and the game usually does a reasonably good job even with the predictable parts.

Three levels of gameplay (underground, surface, and orbital) add a new dimension of strategy. Resource gathering is better than most games- only one resource, obtainable in many ways. Despite this, economy is important. If you want to keep up, you need a fast-enough supply of energy.

Dialog and voice acting are, for the most part, well done. Music is also good. Graphics are just a bit above average for the time-period.

The Bad
When Metal Fatigue was released, it was sometimes difficult to make it function properly. Graphics didn't display properly with all video cards. Age has not been kind to Metal Fatigue; if you can find a copy at all, you may need to fiddle with it before it will run.

Combot strategy is almost all up-front. Designing your squad, whether it be getting the right equipment for the job or the right combinations of combots, is where the game excels. In battle strategy, the game weakens; there are no formations to speak of, and any tactics must be micromanaged to succeed. That said, with distance weapons, melee weapons, flying combots, and various types of specialty equipment, there are plenty of tactics to discover and chose from. And that's without adding in fighters, bombers, and ground units like tanks.

The controls are perhaps the roughest part of Metal Fatigue. Pathfinding is reasonably well done, but can be a problem underground. Building placement isn't always intuitive, and combots don't always do what you think you are telling them to do. Getting ground units into orbit, and back down, can be a chore. These defects are not game breakers, but occasionally frustrating.

The Bottom Line
Had this game been better marketed or released during a time when RTS games were not coming out every week, everyone would know about it. If you like the RTS genre and want something a bit different, give Metal Fatigue a try.

If you want to play multiplayer, you'd better make sure you have a friend to play with you. You'll find few (if any) players otherwise.

Windows · by Dan Yockey (5) · 2011

Wonderful idea, terrible implementation.

The Good
BOTS!! Everybody likes gigantic robots with big swords, that chop through other gigantic robots with big swords. The game has neat robot mechanics- you choose parts to construct and then combine them together for a robot, and you can steal parts from opponent's robots.
I also liked the three maps system, the game works on three planes in the same time (ground, air, underground), with each plane having its own advantages. This opens a lot of space for strategy, because you have to control all three planes (or at least two of them) to have any fighting chance.

The Bad
The game is too average. It has average graphics, average music, averge (and predictable) plot... There are a lot of interesting ideas, for example, the robots, intriguing resource collection system, combining defense structures and others, but the overall game isn't flowing: you don't feel any progress when you advance in the game, just more and more boring missions.

The Bottom Line
If you're a diehard real time strategy fan and you tried all of the popular games (or, if you like GIANT ROBOTS!!) grab this game and give it a try; otherwise, it's not worth it.

Windows · by El-ad Amir (116) · 2000


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Contributors to this Entry

Game added by El-ad Amir.

Additional contributors: Unicorn Lynx, Gaël Weiss.

Game added December 29, 2000. Last modified June 8, 2024.